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Searched defs:v0 (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/
H A Dmatrix.h161 inline constexpr Mat4X4(Vec4 const& v0, Vec4 const& v1, Vec4 const& v2, Vec4 const& v3) : x(v0), y(v1), z(v2), w(v3) in Mat4X4() argument
283 inline constexpr Mat4X3(Vec3 const& v0, Vec3 const& v1, Vec3 const& v2, Vec3 const& v3) : x(v0), y(v1), z(v2), w(v3) in Mat4X3() argument
H A Dvector_util.h61 static inline float distance(const Vec2& v0, const Vec2& v1) in distance() argument
180 static inline float Distance2(const Vec3& v0, const Vec3& v1) in Distance2() argument
/foundation/graphic/graphic_utils_lite/interfaces/kits/gfx_utils/
H A Dtrans_affine.h43 TransAffine(float v0, float v1, float v2, float v3, float v4, float v5) in TransAffine() argument
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_shadowing_common.h104 const float v0 = (3.0 - 2.0 * fracT) / vw0 - 2.0; in CalcPcfShadow() local
173 float v0 = (2 - fracT) / vw0 - 1; in CalcPcfShadowMed() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_util.cpp121 const Math::Vec3 v0 = CUBE_POS[CUBE_INDICES[vertexIndex + 0u]]; in GenerateCubeGeometry() local
274 const uint32_t v0 = 0; in GenerateConeGeometry() local

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