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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_util.cpp223 float uvx = (coords.x + 1.0f) * 0.5f; in GenerateConeCap() local
270 float uvx = (x + 1.0f) * 0.5f; in GenerateConeGeometry() local

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