/third_party/mesa3d/src/mesa/main/ |
H A D | eval.c | 156 GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder, in _mesa_copy_map_points1f() argument 180 GLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder, in _mesa_copy_map_points1d() argument 304 map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, in map1() argument 211 _mesa_copy_map_points2f( GLenum target, GLint ustride, GLint uorder, GLint vstride, GLint vorder, const GLfloat *points ) _mesa_copy_map_points2f() argument 254 _mesa_copy_map_points2d(GLenum target, GLint ustride, GLint uorder, GLint vstride, GLint vorder, const GLdouble *points ) _mesa_copy_map_points2d() argument 386 map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLvoid *points, GLenum type ) map2() argument 469 _mesa_Map2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) _mesa_Map2f() argument 480 _mesa_Map2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ) _mesa_Map2d() argument 485 map2(target, (GLfloat) u1, (GLfloat) u2, ustride, uorder, _mesa_Map2d() local [all...] |
H A D | dlist.c | 11430 GLint ustride = _mesa_evaluator_components(target); in execute_list() local 3195 save_Map2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) save_Map2d() argument 3228 save_Map2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) save_Map2f() argument 11445 GLint ustride = n[6].i; execute_list() local [all...] |
/third_party/ffmpeg/libavcodec/ |
H A D | dxtory.c | 603 int ustride = frame->linesize[1]; in dx2_decode_slice_410() local 683 int ustride = frame->linesize[1]; in dx2_decode_slice_420() local 755 int ustride = frame->linesize[1]; in dx2_decode_slice_444() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | validationGL1.cpp | 720 ValidateMap2d(const Context *, angle::EntryPoint entryPoint, GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) ValidateMap2d() argument 736 ValidateMap2f(const Context *, angle::EntryPoint entryPoint, GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) ValidateMap2f() argument
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H A D | Context_gl.cpp | 1203 map2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) map2d() argument 1217 map2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) map2f() argument
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/third_party/skia/third_party/externals/angle2/src/libGL/ |
H A D | entry_points_gl_1_autogen.cpp | 3468 GL_Map2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) GL_Map2d() argument 3505 GL_Map2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) GL_Map2f() argument [all...] |
H A D | libGL_autogen.cpp | 751 glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) glMap2d() argument 765 glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) glMap2f() argument
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/third_party/mesa3d/src/glx/tests/ |
H A D | indirect_api.cpp | 220 void __indirect_glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) { } in __indirect_glMap2d() argument 221 void __indirect_glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) { } in __indirect_glMap2f() argument
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