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Searched defs:use_eye (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_atom_clip.c48 bool use_eye = FALSE; in st_update_clip() local
H A Dst_program.c646 bool use_eye = st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX] != NULL; in lower_ucp() local

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