Searched defs:unitTypes (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fTextureUnitTests.cpp | 198 static string generateMultiTexFragmentShader (int numUnits, const vector<GLenum>& unitTypes, const vector<glu::DataType>& samplerTypes) in generateMultiTexFragmentShader() argument 249 static sglr::pdec::ShaderProgramDeclaration generateShaderProgramDeclaration (int numUnits, const vector<GLenum>& unitTypes, const vector<glu::DataType>& samplerTypes) in generateShaderProgramDeclaration() argument 935 vector<GLenum> unitTypes; in init() local 357 MultiTexShader(deUint32 randSeed, int numUnits, const vector<GLenum>& unitTypes, const vector<glu::DataType>& samplerTypes, const vector<Vec4>& texScales, const vector<Vec4>& texBiases, const vector<int>& num2dArrayLayers) MultiTexShader() argument [all...] |
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fTextureUnitTests.cpp | 131 static string generateMultiTexFragmentShader(int numUnits, const GLenum* unitTypes) in generateMultiTexFragmentShader() argument 173 static sglr::pdec::ShaderProgramDeclaration generateShaderProgramDeclaration (int numUnits, const GLenum* unitTypes) in generateShaderProgramDeclaration() argument 259 MultiTexShader::MultiTexShader (deUint32 randSeed, int numUnits, const vector<GLenum>& unitTypes) in MultiTexShader() argument 740 vector<GLenum> unitTypes; init() local [all...] |
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