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Searched defs:uniform_name (Results 1 - 8 of 8) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleGetActiveUniformTests.cpp289 char* uniform_name = NULL; in iterate() local
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H A Des31cShaderAtomicCountersTests.cpp449 bool CheckUniform(GLuint prog, const GLchar* uniform_name, GLuint uniform_index, GLint uniform_type, in CheckUniform() argument
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/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderAtomicCountersTests.cpp544 bool CheckUniform(GLuint prog, const GLchar* uniform_name, GLuint uniform_index, GLint uniform_type, in CheckUniform() argument
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H A Dgl4cShaderImageLoadStoreTests.cpp7008 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, const char* uniform_name) in BindTextureToImage() argument
8171 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLint level, GLuint image_unit, const char* uniform_name) in BindTextureToImage() argument
7508 BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, GLuint layer, const char* uniform_name) BindTextureToImage() argument
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H A Dgl4cShaderSubroutineTests.cpp467 GLint Utils::program::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const in getSubroutineUniformLocation() argument
3246 GLint FunctionalTest3_4::getSubroutineUniformLocation(GLuint program_id, const glw::GLchar* uniform_name, in getSubroutineUniformLocation() argument
3367 const GLchar* uniform_name = uniform_names[uniform]; inspectProgramResourceiv() local
3412 << "Resource name: " << uniform_name << ". " inspectProgramResourceiv() local
7575 static const GLchar* uniform_name = "uni_input"; iterate() local
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H A Dgl4cShadingLanguage420PackTests.cpp18198 GLint Utils::program::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const in getSubroutineUniformLocation() argument
18392 uniform(const glw::GLchar* uniform_name, TYPES type, glw::GLuint n_columns, glw::GLuint n_rows, const void* data) const uniform() argument
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H A Dgl4cGPUShaderFP64Tests.cpp3589 const glw::GLchar* uniform_name = 0; in inspectProgram() local
4934 const glw::GLchar* uniform_name = 0; in init() local
15030 const glw::GLchar* uniform_name = getUniformName(argument); in prepareVertexShaderCode() local
15074 const glw::GLchar* uniform_name = getUniformName(argument); in prepareVertexShaderCode() local
15194 const glw::GLchar* uniform_name = getUniformName(argument); testBegin() local
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/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcViewportArrayTests.cpp477 GLint Utils::program::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const in getSubroutineUniformLocation() argument

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