/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleGetActiveUniformTests.cpp | 289 char* uniform_name = NULL; in iterate() local [all...] |
H A D | es31cShaderAtomicCountersTests.cpp | 449 bool CheckUniform(GLuint prog, const GLchar* uniform_name, GLuint uniform_index, GLint uniform_type, in CheckUniform() argument [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cShaderAtomicCountersTests.cpp | 544 bool CheckUniform(GLuint prog, const GLchar* uniform_name, GLuint uniform_index, GLint uniform_type, in CheckUniform() argument [all...] |
H A D | gl4cShaderImageLoadStoreTests.cpp | 7008 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, const char* uniform_name) in BindTextureToImage() argument 8171 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLint level, GLuint image_unit, const char* uniform_name) in BindTextureToImage() argument 7508 BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, GLuint layer, const char* uniform_name) BindTextureToImage() argument [all...] |
H A D | gl4cShaderSubroutineTests.cpp | 467 GLint Utils::program::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const in getSubroutineUniformLocation() argument 3246 GLint FunctionalTest3_4::getSubroutineUniformLocation(GLuint program_id, const glw::GLchar* uniform_name, in getSubroutineUniformLocation() argument 3367 const GLchar* uniform_name = uniform_names[uniform]; inspectProgramResourceiv() local 3412 << "Resource name: " << uniform_name << ". " inspectProgramResourceiv() local 7575 static const GLchar* uniform_name = "uni_input"; iterate() local [all...] |
H A D | gl4cShadingLanguage420PackTests.cpp | 18198 GLint Utils::program::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const in getSubroutineUniformLocation() argument 18392 uniform(const glw::GLchar* uniform_name, TYPES type, glw::GLuint n_columns, glw::GLuint n_rows, const void* data) const uniform() argument [all...] |
H A D | gl4cGPUShaderFP64Tests.cpp | 3589 const glw::GLchar* uniform_name = 0; in inspectProgram() local 4934 const glw::GLchar* uniform_name = 0; in init() local 15030 const glw::GLchar* uniform_name = getUniformName(argument); in prepareVertexShaderCode() local 15074 const glw::GLchar* uniform_name = getUniformName(argument); in prepareVertexShaderCode() local 15194 const glw::GLchar* uniform_name = getUniformName(argument); testBegin() local [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcViewportArrayTests.cpp | 477 GLint Utils::program::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const in getSubroutineUniformLocation() argument
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