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Searched defs:tro (Results 1 - 9 of 9) sorted by relevance

/foundation/graphic/graphic_3d/kits/js/src/
H A DImageJS.cpp49 auto* tro = obj.Native<TrueRootObject>(); in DisposeNative() local
96 auto* tro = scene.Native<TrueRootObject>(); in ImageJS() local
H A DMaterialJS.cpp67 void BaseMaterial::DisposeNative(TrueRootObject* tro) in DisposeNative() argument
127 auto* tro = scene.Native<TrueRootObject>(); in ShaderMaterialJS() local
158 auto* tro = obj.Native<TrueRootObject>(); in DisposeNative() local
H A DShaderJS.cpp225 auto* tro = scene.Native<TrueRootObject>(); in ShaderJS() local
274 auto* tro = material.Native<TrueRootObject>(); in BindToMaterial() local
372 auto* tro = obj.Native<TrueRootObject>(); in DisposeNative() local
H A DCameraJS.cpp41 auto* tro = obj.Native<TrueRootObject>(); in DisposeNative() local
131 auto* tro = scene.Native<TrueRootObject>(); in CameraJS() local
H A DEnvironmentJS.cpp94 auto* tro = obj.Native<TrueRootObject>(); in DisposeNative() local
120 auto* tro = sceneJS.Native<TrueRootObject>(); in DisposeNative() local
164 auto* tro = scene_.GetObject().Native<TrueRootObject>(); in EnvironmentJS() local
H A DLightJS.cpp127 void BaseLight::Finalize(napi_env env, TrueRootObject* tro) in Finalize() argument
139 void BaseLight::DisposeNative(TrueRootObject* tro) in DisposeNative() argument
H A DAnimationJS.cpp85 auto* tro = scene.Native<TrueRootObject>(); in AnimationJS() local
116 auto* tro = obj.Native<TrueRootObject>(); in DisposeNative() local
H A DSceneJS.cpp293 auto* tro = (SceneJS*)(me.Native<TrueRootObject>()); in Load() local
671 auto* tro = (SceneJS*)(this_.GetObject().Native<TrueRootObject>()); in CreateEnvironment() local
/foundation/graphic/graphic_3d/kits/js/include/
H A DBaseObjectJS.h198 auto* tro = obj.Native<TrueRootObject>(); in GetNativeMeta() local

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