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Only finds symbol definitions(where e.g a variable(function,...) is defined).
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Type of analyzer used to filter file types include with selected(e.g. just C sources).
Help
Searched
defs:tro
(Results
1 - 9
of
9
) sorted by relevance
/foundation/graphic/graphic_3d/kits/js/src/
H
A
D
ImageJS.cpp
49
auto*
tro
= obj.Native<TrueRootObject>();
in DisposeNative()
local
96
auto*
tro
= scene.Native<TrueRootObject>();
in ImageJS()
local
H
A
D
MaterialJS.cpp
67
void BaseMaterial::DisposeNative(TrueRootObject*
tro
)
in DisposeNative()
argument
127
auto*
tro
= scene.Native<TrueRootObject>();
in ShaderMaterialJS()
local
158
auto*
tro
= obj.Native<TrueRootObject>();
in DisposeNative()
local
H
A
D
ShaderJS.cpp
225
auto*
tro
= scene.Native<TrueRootObject>();
in ShaderJS()
local
274
auto*
tro
= material.Native<TrueRootObject>();
in BindToMaterial()
local
372
auto*
tro
= obj.Native<TrueRootObject>();
in DisposeNative()
local
H
A
D
CameraJS.cpp
41
auto*
tro
= obj.Native<TrueRootObject>();
in DisposeNative()
local
131
auto*
tro
= scene.Native<TrueRootObject>();
in CameraJS()
local
H
A
D
EnvironmentJS.cpp
94
auto*
tro
= obj.Native<TrueRootObject>();
in DisposeNative()
local
120
auto*
tro
= sceneJS.Native<TrueRootObject>();
in DisposeNative()
local
164
auto*
tro
= scene_.GetObject().Native<TrueRootObject>();
in EnvironmentJS()
local
H
A
D
LightJS.cpp
127
void BaseLight::Finalize(napi_env env, TrueRootObject*
tro
)
in Finalize()
argument
139
void BaseLight::DisposeNative(TrueRootObject*
tro
)
in DisposeNative()
argument
H
A
D
AnimationJS.cpp
85
auto*
tro
= scene.Native<TrueRootObject>();
in AnimationJS()
local
116
auto*
tro
= obj.Native<TrueRootObject>();
in DisposeNative()
local
H
A
D
SceneJS.cpp
293
auto*
tro
= (SceneJS*)(me.Native<TrueRootObject>());
in Load()
local
671
auto*
tro
= (SceneJS*)(this_.GetObject().Native<TrueRootObject>());
in CreateEnvironment()
local
/foundation/graphic/graphic_3d/kits/js/include/
H
A
D
BaseObjectJS.h
198
auto*
tro
= obj.Native<TrueRootObject>();
in GetNativeMeta()
local
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