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Help
Searched
defs:touch
(Results
1 - 13
of
13
) sorted by relevance
/foundation/arkui/ace_engine/frameworks/core/components/scene_viewer/
H
A
D
scene_viewer_touch_handler.cpp
66
auto
touch
= touches_.find(point.id);
in CreateSceneTouchEvent()
local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/model/
H
A
D
model_touch_handler.cpp
91
auto
touch
= touches_.find(point.id);
in CreateSceneTouchEvent()
local
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/models/
H
A
D
radio_model_impl.cpp
141
auto
touch
= ViewStackProcessor::GetInstance()->GetTouchListenerComponent();
in SetResponseRegion()
local
H
A
D
view_abstract_model_impl.cpp
1241
auto
touch
= ViewStackProcessor::GetInstance()->GetTouchListenerComponent();
in SetResponseRegion()
local
/foundation/multimodalinput/input/service/touch_event_normalize/test/src/
H
A
D
touch_transform_processor_test.cpp
263
auto
touch
= libinput_event_get_touch_event(event);
in HWTEST_F()
local
315
auto
touch
= libinput_event_get_touch_event(event);
in HWTEST_F()
local
349
auto
touch
= libinput_event_get_touch_event(event);
in HWTEST_F()
local
487
auto
touch
= libinput_event_get_touch_event(event);
in HWTEST_F()
local
532
auto
touch
in HWTEST_F()
local
[all...]
/foundation/multimodalinput/input/service/touch_event_normalize/src/
H
A
D
touch_transform_processor.cpp
52
auto
touch
= libinput_event_get_touch_event(event);
in OnEventTouchDown()
local
150
auto
touch
= libinput_event_get_
touch
_event(event);
OnEventTouchMotion()
local
198
auto
touch
= libinput_event_get_
touch
_event(event);
OnEventTouchUp()
local
[all...]
/foundation/arkui/ace_engine/frameworks/core/common/
H
A
D
event_dump.cpp
262
std::unique_ptr<JsonValue>
touch
= JsonUtil::CreateArray(true);
in BuildTouchPoints()
local
/foundation/multimodalinput/input/service/window_manager/test/
H
A
D
input_windows_manager_ex_test.cpp
753
libinput_event_touch *
touch
= nullptr;
in HWTEST_F()
local
782
libinput_event_touch *
touch
= nullptr;
in HWTEST_F()
local
[all...]
/foundation/arkui/ace_engine/test/unittest/core/pattern/web/
H
A
D
web_pattern_window_test_ng.cpp
883
auto
touch
= std::make_shared<TouchEventListener>();
in HWTEST_F()
local
/foundation/arkui/ace_engine/test/unittest/core/pattern/menu/
H
A
D
menuitem_pattern_test_ng.cpp
753
auto
touch
= itemNode->GetOrCreateGestureEventHub()->touchEventActuator_;
in HWTEST_F()
local
1677
auto
touch
= itemNode->GetOrCreateGestureEventHub()->touchEventActuator_;
in HWTEST_F()
local
[all...]
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/wrapper/
H
A
D
menu_wrapper_pattern.cpp
113
auto
touch
= info.GetChangedTouches().front();
in HandleInteraction()
local
393
auto
touch
= info.GetChangedTouches().front();
in OnTouchEvent()
local
[all...]
/foundation/arkui/ui_lite/frameworks/components/
H
A
D
ui_view.cpp
649
void UIView::SetTouchable(bool
touch
)
in SetTouchable()
argument
/foundation/multimodalinput/input/service/window_manager/src/
H
A
D
input_windows_manager.cpp
1676
void InputWindowsManager::GetPhysicalDisplayCoord(struct libinput_event_touch*
touch
,
in UpdateDisplayInfo()
argument
1714
TouchPointToDisplayPoint(int32_t deviceId, struct libinput_event_
touch
*
touch
, EventTouch&
touch
Info, int32_t& physicalDisplayId)
UpdateDisplayInfo()
argument
[all...]
Completed in 22 milliseconds