H A D | esextcTextureCubeMapArraySampling.cpp | 873 prepareDataForTexture(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height, const T* components) prepareDataForTexture() argument 906 prepareDataForColorFloatTexture(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) prepareDataForColorFloatTexture() argument 934 prepareDataForColorIntTexture(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) prepareDataForColorIntTexture() argument 959 prepareDataForDepthFloatTexture(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) prepareDataForDepthFloatTexture() argument 984 prepareDataForStencilUIntTexture(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) prepareDataForStencilUIntTexture() argument 1009 prepareDepthTextureFace(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) prepareDepthTextureFace() argument 1223 prepareRGBAIntegerTextureFace(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) prepareRGBAIntegerTextureFace() argument 1259 prepareRGBATextureFace(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) prepareRGBATextureFace() argument 1294 prepareStencilTextureFace(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) prepareStencilTextureFace() argument 1541 prepareTextureFace(const glw::Functions& gl, glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, glw::GLsizei texture_height) prepareTextureFace() argument 3445 prepareTexture(const textureDefinition& texture, const formatDefinition& texture_format, const resolutionDefinition& resolution, bool mutability) prepareTexture() argument [all...] |