Searched defs:textureId (Results 1 - 9 of 9) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | MaxTextureSizeTest.cpp | 218 GLuint textureId = 0; in TEST_P() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/cgl/ |
H A D | IOSurfaceSurfaceCGL.cpp | 268 IOSurfaceFramebuffer(const gl::FramebufferState &data, GLuint id, GLuint textureId, bool isDefault, bool emulatedAlpha) IOSurfaceFramebuffer() argument
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fTextureStateQueryTests.cpp | 212 GLuint textureId = 0; in test() local
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cTextureFilterMinmaxTests.cpp | 485 glw::GLuint TextureFilterMinmaxUtils::calcPixelSumValue(const glu::RenderContext& context, glw::GLuint textureId, in calcPixelSumValue() argument 465 getDataFromTexture(const glu::RenderContext& context, glw::GLuint textureId, tcu::IVec2 textureSize, glw::GLenum format, glw::GLenum type) getDataFromTexture() argument
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcLayoutLocationTests.cpp | 80 deUint32 textureId; // id of created texture member 178 deUint32 textureId; in createTextureBuffer() local
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/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/ |
H A D | EGLProtectedContentTest.cpp | 155 bool createTexture(EGLBoolean isProtected, GLuint *textureId) in createTexture() argument 184 bool createTextureFromImage(EGLImage image, GLuint *textureId) in createTextureFromImage() argument 200 bool createTextureFromPbuffer(EGLSurface pBuffer, GLuint *textureId) in createTextureFromPbuffer() argument 218 bool fillTexture(GLuint textureId, GLColor color) in fillTexture() argument 232 bool renderTexture(GLuint textureId) in renderTexture() argument [all...] |
/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsTextureStateQueryTests.cpp | 854 glw::GLuint textureId = 0; in iterate() local
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Framebuffer.cpp | 914 bool Framebuffer::detachTexture(const Context *context, TextureID textureId) in detachTexture() argument
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | BlitGL.cpp | 478 GLuint textureId; in blitColorBufferWithShader() local
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