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Searched defs:texture3D (Results 1 - 9 of 9) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DRenderTarget11.cpp53 ID3D11Texture3D *texture3D = d3d11::DynamicCastComObject<ID3D11Texture3D>(resource); in GetTextureProperties() local
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DCopyTexImageTest.cpp900 void CopyTexImageTestES3::verifyCopyTexSubImage3D(GLTexture &texture3D, in verifyCopyTexSubImage3D() argument
926 GLTexture texture3D; in TEST_P() local
958 GLTexture texture3D; in TEST_P() local
1008 GLTexture texture3D; TEST_P() local
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H A DRobustResourceInitTest.cpp719 GLTexture texture3D; in TEST_P() local
H A DImageTest.cpp1383 GLTexture texture3D; in TEST_P() local
1433 GLTexture texture3D; in TEST_P() local
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
H A DCopyCommandsValidationTests.cpp2047 wgpu::Texture texture3D = in TEST_F() local
2062 wgpu::Texture texture3D = in TEST_F() local
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cLayoutBindingTests.cpp644 glu::Texture3D* texture3D = new glu::Texture3D(getContext().getRenderContext(), GL_RGBA8, 2, 2, 1); in init() local
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp282 inline Vec4 texture3D (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); } in texture3D() function
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp418 inline Vec4 texture3D (const ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); } in texture3D() function
1022 de::MovePtr<tcu::Texture3D> texture3D; initTexture() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp415 inline Vec4 texture3D (const ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); } in texture3D() function
1019 de::MovePtr<tcu::Texture3D> texture3D; initTexture() local
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