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Searched
defs:texel_offset
(Results
1 - 6
of
6
) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
H
A
D
esextcGeometryShaderInput.cpp
1021
const unsigned int
texel_offset
= referencePixelCoordinates[1] * m_texture_width * m_texture_pixel_size +
in iterate()
local
1041
const unsigned int
texel_offset
= referencePixelCoordinates[1] * m_texture_width * m_texture_pixel_size +
in iterate()
local
1061
const unsigned int
texel_offset
= referencePixelCoordinates[1] * m_texture_width * m_texture_pixel_size +
iterate()
local
1286
const unsigned int
texel_offset
= 32 * m_texture_width * m_texture_pixel_size + x * m_texture_pixel_size;
iterate()
local
[all...]
H
A
D
esextcGeometryShaderLimits.cpp
1902
const unsigned int
texel_offset
= first_texel_offset + x * m_texture_pixel_size;
in verifyResult()
local
2220
const unsigned int
texel_offset
= line_offset + x * m_texture_pixel_size;
in verifyResult()
local
2530
const unsigned int
texel_offset
= first_texel_offset + x * m_texture_pixel_size;
in verifyResult()
local
3294
const unsigned int
texel_offset
in verifyResult()
local
[all...]
/third_party/vk-gl-cts/external/openglcts/modules/glesext/
H
A
D
esextcTestCaseBase.cpp
713
const unsigned int
texel_offset
= y * line_size + x * pixel_size;
in comparePixel()
local
/third_party/vk-gl-cts/external/openglcts/modules/common/
H
A
D
glcViewportArrayTests.cpp
2844
const GLuint
texel_offset
= line_offset + texel;
in checkRegionR32I()
local
/third_party/mesa3d/src/broadcom/vulkan/
H
A
D
v3dv_meta_copy.c
1792
nir_ssa_def *
texel_offset
=
in get_texel_buffer_copy_fs()
local
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H
A
D
gl4cShaderImageLoadStoreTests.cpp
7700
const GLuint
texel_offset
= x * n_components + line_offset;
in CreateRGBA8SourceTexture()
local
8259
const GLuint
texel_offset
= x * n_components + line_offset;
in CheckIfTextureWasModified()
local
8376
const GLuint
texel_offset
= x * n_components + line_offset;
in Create2DRGBA8CompleteTexture()
local
8457
const GLuint
texel_offset
= x * n_components + line_offset;
in Create2DRGBA8IncompleteTexture()
local
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