/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fFboDepthbufferTests.cpp | 75 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local 80 texShader.setUniforms (*getCurrentContext(), texShaderID); in render() local 128 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() local
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H A D | es3fFramebufferBlitTests.cpp | 79 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local 88 texShader.setUniforms(*getCurrentContext(), texShaderID); in render() local 136 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() local 497 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local 511 texShader.setUniforms(*getCurrentContext(), texShaderID); in render() local 589 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() local 658 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local 666 texShader.setUniforms(*getCurrentContext(), texShaderID); in render() local 696 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f)); in render() local [all...] |
H A D | es3fFboColorbufferTests.cpp | 751 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local 757 texShader.setUniforms (*getCurrentContext(), texShaderID); in render() local 793 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() local
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H A D | es3fFboInvalidateTests.cpp | 222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local 288 texShader.setUniforms(*getCurrentContext(), texShaderID); in render() local 289 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() local 370 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local 380 texShader.setUniforms (*getCurrentContext(), texShaderID); in render() local 433 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() local 641 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local 644 texShader.setUniforms(*getCurrentContext(), texShaderID); in render() local 647 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() local 653 deUint32 texShaderID in render() local 655 texShader.setUniforms(*getCurrentContext(), texShaderID); render() local 658 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); render() local 1013 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); render() local 1016 texShader.setUniforms(*getCurrentContext(), texShaderID); render() local 1019 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); render() local 1025 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); render() local 1027 texShader.setUniforms(*getCurrentContext(), texShaderID); render() local 1030 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); render() local [all...] |
H A D | es3fFboRenderTest.cpp | 624 deUint32 texShaderID = context.createProgram(&texShader); in render() local 863 deUint32 texShaderID = context.createProgram(&texShader); in render() local [all...] |
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fFboRenderTest.cpp | 773 deUint32 texShaderID = ctx.createProgram(&texShader); in render() local 1132 deUint32 texShaderID = ctx.createProgram(&texShader); in render() local 1451 deUint32 texShaderID = context.createProgram(&texShader); render() local 1708 deUint32 texShaderID = context.createProgram(&texShader); render() local 1877 deUint32 texShaderID = ctx.createProgram(&texShader); render() local [all...] |