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Searched defs:texShaderID (Results 1 - 6 of 6) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboDepthbufferTests.cpp75 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
80 texShader.setUniforms (*getCurrentContext(), texShaderID); in render() local
128 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() local
H A Des3fFramebufferBlitTests.cpp79 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
88 texShader.setUniforms(*getCurrentContext(), texShaderID); in render() local
136 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() local
497 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
511 texShader.setUniforms(*getCurrentContext(), texShaderID); in render() local
589 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() local
658 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
666 texShader.setUniforms(*getCurrentContext(), texShaderID); in render() local
696 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f)); in render() local
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H A Des3fFboColorbufferTests.cpp751 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
757 texShader.setUniforms (*getCurrentContext(), texShaderID); in render() local
793 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() local
H A Des3fFboInvalidateTests.cpp222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
288 texShader.setUniforms(*getCurrentContext(), texShaderID); in render() local
289 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() local
370 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
380 texShader.setUniforms (*getCurrentContext(), texShaderID); in render() local
433 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() local
641 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render() local
644 texShader.setUniforms(*getCurrentContext(), texShaderID); in render() local
647 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render() local
653 deUint32 texShaderID in render() local
655 texShader.setUniforms(*getCurrentContext(), texShaderID); render() local
658 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); render() local
1013 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); render() local
1016 texShader.setUniforms(*getCurrentContext(), texShaderID); render() local
1019 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); render() local
1025 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); render() local
1027 texShader.setUniforms(*getCurrentContext(), texShaderID); render() local
1030 sglr::drawQuad(*getCurrentContext(), texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); render() local
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H A Des3fFboRenderTest.cpp624 deUint32 texShaderID = context.createProgram(&texShader); in render() local
863 deUint32 texShaderID = context.createProgram(&texShader); in render() local
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fFboRenderTest.cpp773 deUint32 texShaderID = ctx.createProgram(&texShader); in render() local
1132 deUint32 texShaderID = ctx.createProgram(&texShader); in render() local
1451 deUint32 texShaderID = context.createProgram(&texShader); render() local
1708 deUint32 texShaderID = context.createProgram(&texShader); render() local
1877 deUint32 texShaderID = ctx.createProgram(&texShader); render() local
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