Searched defs:tangents (Results 1 - 3 of 3) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/ |
H A D | mesh_arrays.h | 27 BASE_NS::vector<BASE_NS::Math::Vec4> tangents; // optional, will be created if createTangents is set true member
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | mesh_builder.cpp | 924 void GenerateDefaultTangents(IMeshBuilder::DataBuffer& tangents, vector<uint8_t>& generatedTangents, in GenerateDefaultTangents() argument 1098 SetVertexData(size_t submeshIndex, const DataBuffer& positions, const DataBuffer& normals, const DataBuffer& texcoords0, const DataBuffer& texcoords1, const DataBuffer& tangents, const DataBuffer& colors) SetVertexData() argument [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_importer.cpp | 813 const IMeshBuilder::DataBuffer tangents = fillDataBuffer(tangent); in ProcessPrimitives() local 549 LoadPrimitiveAttributeData(const GLTF2::MeshPrimitive& primitive, GLTF2::GLTFLoadDataResult& positions, GLTF2::GLTFLoadDataResult& normals, array_view<GLTF2::GLTFLoadDataResult> texcoords, GLTF2::GLTFLoadDataResult& tangents, GLTF2::GLTFLoadDataResult& joints, GLTF2::GLTFLoadDataResult& weights, GLTF2::GLTFLoadDataResult& colors, const uint32_t& flags) LoadPrimitiveAttributeData() argument [all...] |
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