Home
Sort by
last modified time
|
relevance
|
path
Repository(s)
applications
arkcompiler
base
build
commonlibrary
developtools
device
docs
domains
drivers
foundation
ide
interface
kernel
napi_generator
productdefine
test
third_party
vendor
select all
invert selection
clear
Full Search
Search through all text tokens(words,strings,identifiers,numbers) in index.
Definition
Only finds symbol definitions(where e.g a variable(function,...) is defined).
Symbol
Only finds symbol(e.g. methods classes,function,variables).
File Path
Path of the source file(use "/").If you want just exact path,enclose it in "".Source files end with: .jar/.bz2/.a/.h/.java...
History
History log comments.
Type
Any
Bzip(2)
C
Clojure
C#
C++
ELF
Erlang
Image file
Fortran
Golang
GZIP
Haskell
Jar
Java
Java class
JavaScript
Lisp
Lua
Pascal
Perl
PHP
Plain Text
PL/SQL
Python
Rust
Scala
Shell script
SQL
Tar
Tcl
Troff
UUEncoded
Visual Basic
XML
Zip
Type of analyzer used to filter file types include with selected(e.g. just C sources).
Help
Searched
defs:submeshes
(Results
1 - 8
of
8
) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H
A
D
mesh_impl.cpp
100
auto
submeshes
= META_ACCESS_PROPERTY(SubMeshes)->GetValue();
variable
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_node_morph.cpp
87
const auto
submeshes
= morphDataStore->GetSubmeshes();
in PreExecuteFrame()
local
160
array_view<const RenderDataMorph::Submesh>
submeshes
= morphDataStore->GetSubmeshes();
in ExecuteFrame()
local
173
UpdateWeightsAndTargets(array_view<const RenderDataMorph::Submesh>
submeshes
)
UpdateWeightsAndTargets()
argument
198
ComputeMorphs(IRenderCommandList& cmdList, array_view<const RenderDataMorph::Submesh>
submeshes
)
ComputeMorphs()
argument
[all...]
H
A
D
render_node_default_depth_render_slot.cpp
179
const auto&
submeshes
= dataStoreMaterial.GetSubmeshes();
in RenderSubmeshes()
local
H
A
D
render_node_default_shadow_render_slot.cpp
321
const auto&
submeshes
= dataStoreMaterial.GetSubmeshes();
in RenderSubmeshes()
local
H
A
D
render_node_default_material_render_slot.cpp
308
const auto&
submeshes
= dataStoreMaterial.GetSubmeshes();
in RenderSubmeshes()
local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H
A
D
render_node_scene_util.cpp
277
const auto&
submeshes
= dataStoreMaterial.GetSubmeshes();
in GetRenderSlotSubmeshes()
local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
mesh_builder.cpp
569
void FillSubmeshBuffers(array_view<MeshComponent::Submesh>
submeshes
, const MeshBuilder::BufferEntities& bufferEntities)
in FillSubmeshBuffers()
argument
597
MinAndMax CalculateAabb(array_view<const MeshComponent::Submesh>
submeshes
)
in CalculateAabb()
argument
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H
A
D
gltf2_exporter.cpp
937
auto const&
submeshes
= mesh.
submeshes
;
in ExportGltfMeshes()
local
Completed in 15 milliseconds