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Searched defs:submeshIndex (Results 1 - 7 of 7) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp282 const uint32_t submeshIndex = slotSubmeshIndices[idx]; in GetRenderSlotSubmeshes() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp183 const uint32_t submeshIndex = ssp.submeshIndex; in RenderSubmeshes() local
H A Drender_node_default_shadow_render_slot.cpp324 const uint32_t submeshIndex = sortedSlotSubmeshes_[idx].submeshIndex; in RenderSubmeshes() local
H A Drender_node_default_material_render_slot.cpp313 const uint32_t submeshIndex = ssp.submeshIndex; in RenderSubmeshes() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_material.cpp516 const uint32_t submeshIndex = static_cast<uint32_t>(submeshes_.size()); in AddSubmesh() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_builder.cpp1098 void MeshBuilder::SetVertexData(size_t submeshIndex, const DataBuffer& positions, const DataBuffer& normals, in SetVertexData() argument
1192 void MeshBuilder::SetIndexData(size_t submeshIndex, const DataBuffer& indices) in SetIndexData() argument
1276 void MeshBuilder::SetMorphTargetData(size_t submeshIndex, cons argument
1230 SetJointData( size_t submeshIndex, const DataBuffer& jointData, const DataBuffer& weightData, const DataBuffer& vertexPositions) SetJointData() argument
1360 SetAABB(size_t submeshIndex, const Math::Vec3& min, const Math::Vec3& max) SetAABB() argument
1367 CalculateAABB(size_t submeshIndex, const DataBuffer& positions) CalculateAABB() argument
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp1731 CORE_NS::Entity SceneHolder::GetMaterial(CORE_NS::Entity meshEntity, int64_t submeshIndex) in GetMaterial() argument
1746 BASE_NS::string_view SceneHolder::GetMaterialName(CORE_NS::Entity meshEntity, int64_t submeshIndex) in GetMaterialName() argument
1779 void SceneHolder::SetMaterial(CORE_NS::Entity targetEntity, CORE_NS::Entity material, int64_t submeshIndex) in SetMaterial() argument
2281 SetSubmeshRenderSortOrder(CORE_NS::Entity targetEntity, int64_t submeshIndex, uint8_t value) SetSubmeshRenderSortOrder() argument
2299 SetSubmeshAABBMin(CORE_NS::Entity targetEntity, int64_t submeshIndex, const BASE_NS::Math::Vec3& vec) SetSubmeshAABBMin() argument
2318 RemoveSubmesh(CORE_NS::Entity targetEntity, int64_t submeshIndex) RemoveSubmesh() argument
2345 SetSubmeshAABBMax(CORE_NS::Entity targetEntity, int64_t submeshIndex, const BASE_NS::Math::Vec3& vec) SetSubmeshAABBMax() argument
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