Searched defs:submeshIndex (Results 1 - 7 of 7) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.cpp | 282 const uint32_t submeshIndex = slotSubmeshIndices[idx]; in GetRenderSlotSubmeshes() local
|
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_depth_render_slot.cpp | 183 const uint32_t submeshIndex = ssp.submeshIndex; in RenderSubmeshes() local
|
H A D | render_node_default_shadow_render_slot.cpp | 324 const uint32_t submeshIndex = sortedSlotSubmeshes_[idx].submeshIndex; in RenderSubmeshes() local
|
H A D | render_node_default_material_render_slot.cpp | 313 const uint32_t submeshIndex = ssp.submeshIndex; in RenderSubmeshes() local
|
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/ |
H A D | render_data_store_default_material.cpp | 516 const uint32_t submeshIndex = static_cast<uint32_t>(submeshes_.size()); in AddSubmesh() local
|
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | mesh_builder.cpp | 1098 void MeshBuilder::SetVertexData(size_t submeshIndex, const DataBuffer& positions, const DataBuffer& normals, in SetVertexData() argument 1192 void MeshBuilder::SetIndexData(size_t submeshIndex, const DataBuffer& indices) in SetIndexData() argument 1276 void MeshBuilder::SetMorphTargetData(size_t submeshIndex, cons argument 1230 SetJointData( size_t submeshIndex, const DataBuffer& jointData, const DataBuffer& weightData, const DataBuffer& vertexPositions) SetJointData() argument 1360 SetAABB(size_t submeshIndex, const Math::Vec3& min, const Math::Vec3& max) SetAABB() argument 1367 CalculateAABB(size_t submeshIndex, const DataBuffer& positions) CalculateAABB() argument [all...] |
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | scene_holder.cpp | 1731 CORE_NS::Entity SceneHolder::GetMaterial(CORE_NS::Entity meshEntity, int64_t submeshIndex) in GetMaterial() argument 1746 BASE_NS::string_view SceneHolder::GetMaterialName(CORE_NS::Entity meshEntity, int64_t submeshIndex) in GetMaterialName() argument 1779 void SceneHolder::SetMaterial(CORE_NS::Entity targetEntity, CORE_NS::Entity material, int64_t submeshIndex) in SetMaterial() argument 2281 SetSubmeshRenderSortOrder(CORE_NS::Entity targetEntity, int64_t submeshIndex, uint8_t value) SetSubmeshRenderSortOrder() argument 2299 SetSubmeshAABBMin(CORE_NS::Entity targetEntity, int64_t submeshIndex, const BASE_NS::Math::Vec3& vec) SetSubmeshAABBMin() argument 2318 RemoveSubmesh(CORE_NS::Entity targetEntity, int64_t submeshIndex) RemoveSubmesh() argument 2345 SetSubmeshAABBMax(CORE_NS::Entity targetEntity, int64_t submeshIndex, const BASE_NS::Math::Vec3& vec) SetSubmeshAABBMax() argument [all...] |
Completed in 23 milliseconds