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Searched defs:submeshFlags (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp66 inline bool IsInverseWinding(const RenderSubmeshFlags submeshFlags, const RenderSceneFlags sceneRenderingFlags, in IsInverseWinding() argument
185 const RenderSubmeshFlags submeshFlags = currSubmesh.submeshFlags | jsonInputs_.nodeSubmeshExtraFlags; in RenderSubmeshes() local
282 GetSubmeshPso(const ShaderStateData& ssd, const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags, const RenderSubmeshFlags submeshFlags) GetSubmeshPso() argument
426 CreateNewPso(const ShaderStateData& ssd, const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags, const RenderSubmeshFlags submeshFlags) CreateNewPso() argument
491 GetShaderSpecializationView( const RENDER_NS::GraphicsState& gfxState, const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags, const RenderSubmeshFlags submeshFlags) GetShaderSpecializationView() argument
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H A Drender_node_default_shadow_render_slot.cpp95 inline bool IsInverseWinding(const RenderSubmeshFlags submeshFlags) in IsInverseWinding() argument
456 CreateNewPso(const ShaderStateData& ssd, const ShaderSpecializationConstantDataView& specialization, const RenderSubmeshFlags submeshFlags) CreateNewPso() argument
515 GetSubmeshPso(const ShaderStateData& ssd, const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags, const RenderSubmeshFlags submeshFlags) GetSubmeshPso() argument
H A Drender_node_default_material_render_slot.cpp153 inline bool IsInverseWinding(const RenderSubmeshFlags submeshFlags, const RenderSceneFlags sceneRenderingFlags, in IsInverseWinding() argument
316 const RenderSubmeshFlags submeshFlags = currSubmesh.submeshFlags | jsonInputs_.nodeSubmeshExtraFlags; in RenderSubmeshes() local
552 GetSubmeshPso( const ShaderStateData& ssd, const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags, const RenderSubmeshFlags submeshFlags, const IRenderDataStoreDefaultLight::LightingFlags lightingFlags, const RenderCamera::ShaderFlags cameraShaderFlags) GetSubmeshPso() argument
710 CreateNewPso( const ShaderStateData& ssd, const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags, const RenderSubmeshFlags submeshFlags, const IRenderDataStoreDefaultLight::LightingFlags lightingFlags, const RenderCamera::ShaderFlags cameraShaderFlags) CreateNewPso() argument
780 GetShaderSpecializationView( const RENDER_NS::GraphicsState& gfxState, const RenderDataDefaultMaterial::SubmeshMaterialFlags& submeshMaterialFlags, const RenderSubmeshFlags submeshFlags, const IRenderDataStoreDefaultLight::LightingFlags lightingFlags, const RenderCamera::ShaderFlags cameraShaderFlags) GetShaderSpecializationView() argument
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
H A Drender_data_store_default_material.cpp85 inline void ExtentRenderMaterialFlagsFromSubmeshValues(const RenderSubmeshFlags submeshFlags, RenderMaterialFlags& rmf) in ExtentRenderMaterialFlagsFromSubmeshValues() argument
114 HashSubmeshMaterials(const RenderMaterialType materialType, const RenderMaterialFlags materialFlags, const RenderSubmeshFlags submeshFlags) HashSubmeshMaterials() argument
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