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/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_resource_state.cpp464 d3d12_context_state_table_entry *state_entry = find_or_create_state_entry(ctx->bo_state_table, res->bo); in d3d12_transition_resource_state() local
489 d3d12_context_state_table_entry *state_entry = find_or_create_state_entry(ctx->bo_state_table, res->bo); in d3d12_transition_subresources_state() local
383 append_barrier(struct d3d12_context *ctx, d3d12_bo *bo, d3d12_context_state_table_entry *state_entry, D3D12_RESOURCE_STATES after, UINT subresource, bool is_implicit_dispatch) append_barrier() argument
526 d3d12_context_state_table_entry *state_entry = find_or_create_state_entry(ctx->bo_state_table, bo); d3d12_apply_resource_states() local
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