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/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp936 auto& stateRef = GetImageResourceStateRef(handle, gpuQueue); in BeginRenderPassUpdateImageStates() local
1106 UpdateBufferResourceState( RenderGraphBufferState& stateRef, const ParameterCache& params, const CommandBarrier& cb) UpdateBufferResourceState() argument
1118 UpdateImageResourceState( RenderGraphImageState& stateRef, const ParameterCache& params, const CommandBarrier& cb) UpdateImageResourceState() argument
1148 auto& stateRef = GetBufferResourceStateRef(cb.resourceHandle, params.gpuQueue); HandleCustomBarriers() local
1155 auto& stateRef = GetImageResourceStateRef(cb.resourceHandle, params.gpuQueue); HandleCustomBarriers() local
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