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Searched defs:stateHandle (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadow_render_slot.h161 RENDER_NS::RenderHandle stateHandle; member
H A Drender_node_default_material_deferred_shading.h87 RENDER_NS::RenderHandle stateHandle; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp397 SetRenderSlotData( const uint32_t renderSlotId, const RenderHandleReference& shaderHandle, const RenderHandleReference& stateHandle) SetRenderSlotData() argument
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_system.cpp492 auto stateHandle = stateManager_.Write(animationEntity); in UpdateStateAndTracks() local
720 auto stateHandle = stateManager_.Write(row.components[1]); in Update() local
882 auto stateHandle = stateManager_.Write(entity); in OnAnimationComponentsCreated() local
906 auto stateHandle = stateManager_.Write(entity); OnAnimationComponentsUpdated() local
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Decs_animation.cpp417 auto stateHandle = animationStateManager_->GetData(entity_); in OnAnimationStateChanged() local
1049 auto stateHandle = animationStateManager_->GetData(entity_); in SetTime() local

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