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Help
Searched
defs:sscv
(Results
1 - 11
of
11
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
gpu_program_vk.cpp
55
const auto&
sscv
= mod.GetSpecilization();
in GpuShaderProgramVk()
local
68
const auto&
sscv
= mod.GetSpecilization();
in GpuShaderProgramVk()
local
108
const auto&
sscv
= mod.GetSpecilization();
in GpuComputeProgramVk()
local
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H
A
D
render_node_compute_generic.cpp
77
const ShaderSpecializationConstantView
sscv
= shaderMgr.GetReflectionSpecialization(shader_);
in InitNode()
local
H
A
D
render_node_fullscreen_generic.cpp
53
const ShaderSpecializationConstantView
sscv
= shaderMgr.GetReflectionSpecialization(pipelineData_.shader);
in InitNode()
local
H
A
D
render_blur.cpp
124
const ShaderSpecializationConstantView
sscv
= shaderMgr.GetReflectionSpecialization(renderData_.shader);
in Execute()
local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_node_default_shadows_blur.cpp
170
const ShaderSpecializationConstantView
sscv
=
in ProcessSingleShadow()
local
H
A
D
render_node_default_material_deferred_shading.cpp
403
const ShaderSpecializationConstantView&
sscv
=
in CreateDefaultShaderData()
local
H
A
D
render_node_default_env.cpp
364
const ShaderSpecializationConstantView
sscv
= shaderMgr.GetReflectionSpecialization(shaderHandle);
in GetPso()
local
H
A
D
render_node_default_depth_render_slot.cpp
352
const ShaderSpecializationConstantView&
sscv
=
in CreateDefaultShaderData()
local
H
A
D
render_node_default_shadow_render_slot.cpp
441
const ShaderSpecializationConstantView&
sscv
= shaderMgr.GetReflectionSpecialization(pcfShaders_.basic);
in CreateDefaultShaderData()
local
H
A
D
render_node_default_material_render_slot.cpp
671
const ShaderSpecializationConstantView&
sscv
=
in CreateDefaultShaderData()
local
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H
A
D
render_node_dotfield_simulation.cpp
203
const ShaderSpecializationConstantView
sscv
=
in GetPsoData()
local
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