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Searched defs:sscv (Results 1 - 11 of 11) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dgpu_program_vk.cpp55 const auto& sscv = mod.GetSpecilization(); in GpuShaderProgramVk() local
68 const auto& sscv = mod.GetSpecilization(); in GpuShaderProgramVk() local
108 const auto& sscv = mod.GetSpecilization(); in GpuComputeProgramVk() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_compute_generic.cpp77 const ShaderSpecializationConstantView sscv = shaderMgr.GetReflectionSpecialization(shader_); in InitNode() local
H A Drender_node_fullscreen_generic.cpp53 const ShaderSpecializationConstantView sscv = shaderMgr.GetReflectionSpecialization(pipelineData_.shader); in InitNode() local
H A Drender_blur.cpp124 const ShaderSpecializationConstantView sscv = shaderMgr.GetReflectionSpecialization(renderData_.shader); in Execute() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.cpp170 const ShaderSpecializationConstantView sscv = in ProcessSingleShadow() local
H A Drender_node_default_material_deferred_shading.cpp403 const ShaderSpecializationConstantView& sscv = in CreateDefaultShaderData() local
H A Drender_node_default_env.cpp364 const ShaderSpecializationConstantView sscv = shaderMgr.GetReflectionSpecialization(shaderHandle); in GetPso() local
H A Drender_node_default_depth_render_slot.cpp352 const ShaderSpecializationConstantView& sscv = in CreateDefaultShaderData() local
H A Drender_node_default_shadow_render_slot.cpp441 const ShaderSpecializationConstantView& sscv = shaderMgr.GetReflectionSpecialization(pcfShaders_.basic); in CreateDefaultShaderData() local
H A Drender_node_default_material_render_slot.cpp671 const ShaderSpecializationConstantView& sscv = in CreateDefaultShaderData() local
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_simulation.cpp203 const ShaderSpecializationConstantView sscv = in GetPsoData() local

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