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Help
Searched
defs:spill_costs
(Results
1 - 5
of
5
) sorted by relevance
/third_party/mesa3d/src/intel/compiler/
H
A
D
brw_vec4_reg_allocate.cpp
345
vec4_visitor::evaluate_spill_costs(float *
spill_costs
, bool *no_spill)
in evaluate_spill_costs()
argument
455
float
spill_costs
[this->alloc.count];
in choose_spill_reg()
local
H
A
D
brw_fs_reg_allocate.cpp
879
float
spill_costs
[fs->alloc.count];
in set_spill_costs()
local
H
A
D
brw_vec4.cpp
2476
float
spill_costs
[alloc.count];
in run()
local
/third_party/mesa3d/src/gallium/drivers/lima/ir/pp/
H
A
D
regalloc.c
415
float
spill_costs
[comp->reg_num];
in ppir_regalloc_choose_spill_node()
local
/third_party/mesa3d/src/broadcom/compiler/
H
A
D
vir_register_allocate.c
231
float
spill_costs
[c->num_temps];
in v3d_choose_spill_node()
local
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