Home
last modified time | relevance | path

Searched defs:smooth (Results 1 - 25 of 32) sorted by relevance

12

/foundation/arkui/ace_engine/frameworks/core/components/grid/
H A Dgrid_controller.cpp62 void GridController::ScrollBy(int32_t pixelX, int32_t pixelY, bool smooth) in ScrollBy() argument
H A Drender_grid.cpp395 void RenderGrid::ScrollBy(int32_t pixelX, int32_t pixelY, bool smooth) in ScrollBy() argument
/foundation/arkui/ace_engine/test/unittest/core/pattern/scroll/
H A Dscroll_controller_test_ng.cpp78 bool smooth = true; in HWTEST_F() local
79 positionController_->AnimateTo(Dimension(ITEM_MAIN_SIZE), 0, nullptr, smooth); in HWTEST_F() local
88 positionController_->AnimateTo(Dimension(CONTENT_MAIN_SIZE), 0, nullptr, smooth); in HWTEST_F() local
395 bool smooth = true; in HWTEST_F() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/list/
H A Dlist_position_controller.cpp46 void ListPositionController::JumpToItemInGroup(int32_t index, int32_t indexInGroup, bool smooth, in JumpToItemInGroup() argument
H A Dlist_model_ng.cpp64 void ListModelNG::ScrollToEdge(FrameNode* frameNode, ScrollEdgeType scrollEdgeType, bool smooth) in ScrollToEdge() argument
/foundation/arkui/ace_engine/frameworks/core/components_v2/list/
H A Dlist_position_controller.cpp61 void ListPositionController::ScrollToEdge(ScrollEdgeType scrollEdgeType, bool smooth) in ScrollToEdge() argument
70 void ListPositionController::ScrollPage(bool reverse, bool smooth) in ScrollPage() argument
79 void ListPositionController::ScrollBy(double pixelX, double pixelY, bool smooth) in ScrollBy() argument
32 AnimateTo( const Dimension& position, float duration, const RefPtr<Curve>& curve, bool smooth, bool canOverScroll) AnimateTo() argument
/foundation/arkui/ace_engine/frameworks/core/components_v2/grid/
H A Dgrid_position_controller.cpp60 void GridPositionController::ScrollToEdge(ScrollEdgeType scrollEdgeType, bool smooth) in ScrollToEdge() argument
69 void GridPositionController::ScrollPage(bool reverse, bool smooth) in ScrollPage() argument
32 AnimateTo( const Dimension& position, float duration, const RefPtr<Curve>& curve, bool smooth, bool canOverScroll) AnimateTo() argument
/foundation/arkui/ace_engine/frameworks/core/components/scroll/
H A Dscroll_position_controller.cpp115 void ScrollPositionController::ScrollBy(double pixelX, double pixelY, bool smooth) in ScrollBy() argument
126 void ScrollPositionController::ScrollArrow(double scrollDistance, bool reverse, bool smooth) in ScrollArrow() argument
170 void ScrollPositionController::ScrollToEdge(ScrollEdgeType scrollEdgeType, bool smooth) in ScrollToEdge() argument
181 void ScrollPositionController::ScrollPage(bool reverse, bool smooth) in ScrollPage() argument
87 AnimateTo( const Dimension& position, float duration, const RefPtr<Curve>& curve, bool smooth, bool canOverScroll) AnimateTo() argument
[all...]
H A Dscroll_controller_base.h94 virtual void ScrollBy(double pixelX, double pixelY, bool smooth) {} in ScrollBy() argument
96 virtual void ScrollToEdge(ScrollEdgeType scrollEdgeType, bool smooth) {} in ScrollToEdge() argument
98 virtual void ScrollPage(bool reverse, bool smooth) {} in ScrollPage() argument
89 AnimateTo( const Dimension& position, float duration, const RefPtr<Curve>& curve, bool smooth, bool canOverScroll = false) AnimateTo() argument
H A Drender_scroll.cpp680 void RenderScroll::ScrollToEdge(ScrollEdgeType scrollEdgeType, bool smooth) in ScrollToEdge() argument
692 bool RenderScroll::ScrollPage(bool reverse, bool smooth, const std::function<void()>& onFinish) in ScrollPage() argument
813 void RenderScroll::ScrollBy(double pixelX, double pixelY, bool smooth, const std::function<void()>& onFinish) in ScrollBy() argument
H A Drender_multi_child_scroll.cpp689 void RenderMultiChildScroll::ScrollToEdge(ScrollEdgeType scrollEdgeType, bool smooth) in ScrollToEdge() argument
716 bool RenderMultiChildScroll::ScrollToPosition(double position, int32_t source, bool smooth) in ScrollToPosition() argument
735 bool RenderMultiChildScroll::ScrollPage(bool reverse, bool smooth, const std::function<void()>& onFinish) in ScrollPage() argument
/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/
H A Dscroller_modifier.cpp37 void SetScrollToIndex(ArkUINodeHandle node, ArkUI_Int32 index, ArkUI_Bool smooth, in SetScrollToIndex() argument
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scrollable/
H A Dscrollable_controller.cpp22 ScrollToIndex( int32_t index, bool smooth, ScrollAlign align, std::optional<float> extraOffset) ScrollToIndex() argument
38 AnimateTo( const Dimension& position, float duration, const RefPtr<Curve>& curve, bool smooth, bool canOverScroll) AnimateTo() argument
109 ScrollToEdge(ScrollEdgeType scrollEdgeType, bool smooth) ScrollToEdge() argument
129 ScrollPage(bool reverse, bool smooth) ScrollPage() argument
[all...]
/foundation/distributedhardware/distributed_camera/services/cameraservice/sourceservice/src/distributedcameramgr/dcameradata/feedingsmoother/derived/
H A Ddcamera_time_statistician.cpp52 int64_t smooth = frameInfo.timePonit.finishSmooth - frameInfo.timePonit.startSmooth; in CalWholeProcessTime() local
/foundation/arkui/ace_engine/test/unittest/core/pattern/grid/
H A Dgrid_scroller_test_ng.cpp28 AssertionResult GridScrollerTestNg::ScrollToIndex(int32_t index, bool smooth, ScrollAlign align, float expectOffset) in ScrollToIndex() argument
45 void GridScrollerTestNg::ScrollToIndex(int32_t index, bool smooth, ScrollAlign align, std::optional<float> extraOffset) in ScrollToIndex() argument
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scroll_bar/proxy/
H A Dscroll_bar_proxy.cpp239 void ScrollBarProxy::ScrollPage(bool reverse, bool smooth) in ScrollPage() argument
/foundation/arkui/ace_engine/frameworks/bridge/cj_frontend/interfaces/cj_ffi/
H A Dcj_scroll_ffi.cpp53 bool smooth = false; in ScrollTo() local
103 void NativeNGScroller::ScrollToIndex(int32_t index, bool smooth, int32_t align) in ScrollToIndex() argument
279 void FfiOHOSAceFrameworkScrollerScrollToIndex(int64_t selfID, int32_t index, bool smooth, int32_t align) in FfiOHOSAceFrameworkScrollerScrollToIndex() argument
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/
H A Djs_scroller.cpp124 bool smooth = false; in ScrollTo() local
223 bool smooth = false; in ScrollToIndex() local
270 bool smooth = false; in ScrollPage() local
[all...]
/foundation/arkui/ace_engine/test/unittest/core/pattern/list/
H A Dlist_scroller_test_ng.cpp284 bool smooth = false; in HWTEST_F() local
[all...]
/foundation/arkui/ace_engine_lite/frameworks/src/core/components/
H A Dchart_component.h50 bool smooth; member
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/waterflow/
H A Dwater_flow_pattern.cpp397 void WaterFlowPattern::ScrollPage(bool reverse, bool smooth, AccessibilityScrollType scrollType) in ScrollPage() argument
517 void WaterFlowPattern::ScrollToIndex(int32_t index, bool smooth, ScrollAlign align, std::optional<float> extraOffset) in ScrollToIndex() argument
602 AnimateTo( float position, float duration, const RefPtr<Curve>& curve, bool smooth, bool canOverScroll, bool useTotalOffset) AnimateTo() argument
/foundation/arkui/ui_lite/interfaces/kits/components/
H A Dui_chart.h179 void EnableSmooth(bool smooth) in EnableSmooth() argument
/foundation/arkui/ace_engine/frameworks/core/components/indexer/
H A Drender_indexer_circle.cpp977 void RenderIndexerCircle::SetItemsFocused(int32_t index, bool force, bool smooth) in SetItemsFocused() argument
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scroll/
H A Dscroll_pattern.cpp569 void ScrollPattern::ScrollToEdge(ScrollEdgeType scrollEdgeType, bool smooth) in ScrollToEdge() argument
594 void ScrollPattern::ScrollBy(float pixelX, float pixelY, bool smooth, const std::function<void()>& onFinish) in ScrollBy() argument
608 void ScrollPattern::ScrollPage(bool reverse, bool smooth, AccessibilityScrollType scrollType) in ScrollPage() argument
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scroll/inner/
H A Dscroll_bar.cpp742 void ScrollBar::HandleLongPress(bool smooth) in HandleLongPress() argument

Completed in 24 milliseconds

12