/foundation/arkui/ace_engine/frameworks/core/components/grid/ |
H A D | grid_controller.cpp | 62 void GridController::ScrollBy(int32_t pixelX, int32_t pixelY, bool smooth) in ScrollBy() argument
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H A D | render_grid.cpp | 395 void RenderGrid::ScrollBy(int32_t pixelX, int32_t pixelY, bool smooth) in ScrollBy() argument
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/foundation/arkui/ace_engine/test/unittest/core/pattern/scroll/ |
H A D | scroll_controller_test_ng.cpp | 78 bool smooth = true; in HWTEST_F() local 79 positionController_->AnimateTo(Dimension(ITEM_MAIN_SIZE), 0, nullptr, smooth); in HWTEST_F() local 88 positionController_->AnimateTo(Dimension(CONTENT_MAIN_SIZE), 0, nullptr, smooth); in HWTEST_F() local 395 bool smooth = true; in HWTEST_F() local
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/list/ |
H A D | list_position_controller.cpp | 46 void ListPositionController::JumpToItemInGroup(int32_t index, int32_t indexInGroup, bool smooth, in JumpToItemInGroup() argument
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H A D | list_model_ng.cpp | 64 void ListModelNG::ScrollToEdge(FrameNode* frameNode, ScrollEdgeType scrollEdgeType, bool smooth) in ScrollToEdge() argument
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/foundation/arkui/ace_engine/frameworks/core/components_v2/list/ |
H A D | list_position_controller.cpp | 61 void ListPositionController::ScrollToEdge(ScrollEdgeType scrollEdgeType, bool smooth) in ScrollToEdge() argument 70 void ListPositionController::ScrollPage(bool reverse, bool smooth) in ScrollPage() argument 79 void ListPositionController::ScrollBy(double pixelX, double pixelY, bool smooth) in ScrollBy() argument 32 AnimateTo( const Dimension& position, float duration, const RefPtr<Curve>& curve, bool smooth, bool canOverScroll) AnimateTo() argument
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/foundation/arkui/ace_engine/frameworks/core/components_v2/grid/ |
H A D | grid_position_controller.cpp | 60 void GridPositionController::ScrollToEdge(ScrollEdgeType scrollEdgeType, bool smooth) in ScrollToEdge() argument 69 void GridPositionController::ScrollPage(bool reverse, bool smooth) in ScrollPage() argument 32 AnimateTo( const Dimension& position, float duration, const RefPtr<Curve>& curve, bool smooth, bool canOverScroll) AnimateTo() argument
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/foundation/arkui/ace_engine/frameworks/core/components/scroll/ |
H A D | scroll_position_controller.cpp | 115 void ScrollPositionController::ScrollBy(double pixelX, double pixelY, bool smooth) in ScrollBy() argument 126 void ScrollPositionController::ScrollArrow(double scrollDistance, bool reverse, bool smooth) in ScrollArrow() argument 170 void ScrollPositionController::ScrollToEdge(ScrollEdgeType scrollEdgeType, bool smooth) in ScrollToEdge() argument 181 void ScrollPositionController::ScrollPage(bool reverse, bool smooth) in ScrollPage() argument 87 AnimateTo( const Dimension& position, float duration, const RefPtr<Curve>& curve, bool smooth, bool canOverScroll) AnimateTo() argument [all...] |
H A D | scroll_controller_base.h | 94 virtual void ScrollBy(double pixelX, double pixelY, bool smooth) {} in ScrollBy() argument 96 virtual void ScrollToEdge(ScrollEdgeType scrollEdgeType, bool smooth) {} in ScrollToEdge() argument 98 virtual void ScrollPage(bool reverse, bool smooth) {} in ScrollPage() argument 89 AnimateTo( const Dimension& position, float duration, const RefPtr<Curve>& curve, bool smooth, bool canOverScroll = false) AnimateTo() argument
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H A D | render_scroll.cpp | 680 void RenderScroll::ScrollToEdge(ScrollEdgeType scrollEdgeType, bool smooth) in ScrollToEdge() argument 692 bool RenderScroll::ScrollPage(bool reverse, bool smooth, const std::function<void()>& onFinish) in ScrollPage() argument 813 void RenderScroll::ScrollBy(double pixelX, double pixelY, bool smooth, const std::function<void()>& onFinish) in ScrollBy() argument
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H A D | render_multi_child_scroll.cpp | 689 void RenderMultiChildScroll::ScrollToEdge(ScrollEdgeType scrollEdgeType, bool smooth) in ScrollToEdge() argument 716 bool RenderMultiChildScroll::ScrollToPosition(double position, int32_t source, bool smooth) in ScrollToPosition() argument 735 bool RenderMultiChildScroll::ScrollPage(bool reverse, bool smooth, const std::function<void()>& onFinish) in ScrollPage() argument
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/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/ |
H A D | scroller_modifier.cpp | 37 void SetScrollToIndex(ArkUINodeHandle node, ArkUI_Int32 index, ArkUI_Bool smooth, in SetScrollToIndex() argument
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scrollable/ |
H A D | scrollable_controller.cpp | 22 ScrollToIndex( int32_t index, bool smooth, ScrollAlign align, std::optional<float> extraOffset) ScrollToIndex() argument 38 AnimateTo( const Dimension& position, float duration, const RefPtr<Curve>& curve, bool smooth, bool canOverScroll) AnimateTo() argument 109 ScrollToEdge(ScrollEdgeType scrollEdgeType, bool smooth) ScrollToEdge() argument 129 ScrollPage(bool reverse, bool smooth) ScrollPage() argument [all...] |
/foundation/distributedhardware/distributed_camera/services/cameraservice/sourceservice/src/distributedcameramgr/dcameradata/feedingsmoother/derived/ |
H A D | dcamera_time_statistician.cpp | 52 int64_t smooth = frameInfo.timePonit.finishSmooth - frameInfo.timePonit.startSmooth; in CalWholeProcessTime() local
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/foundation/arkui/ace_engine/test/unittest/core/pattern/grid/ |
H A D | grid_scroller_test_ng.cpp | 28 AssertionResult GridScrollerTestNg::ScrollToIndex(int32_t index, bool smooth, ScrollAlign align, float expectOffset) in ScrollToIndex() argument 45 void GridScrollerTestNg::ScrollToIndex(int32_t index, bool smooth, ScrollAlign align, std::optional<float> extraOffset) in ScrollToIndex() argument
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scroll_bar/proxy/ |
H A D | scroll_bar_proxy.cpp | 239 void ScrollBarProxy::ScrollPage(bool reverse, bool smooth) in ScrollPage() argument
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/foundation/arkui/ace_engine/frameworks/bridge/cj_frontend/interfaces/cj_ffi/ |
H A D | cj_scroll_ffi.cpp | 53 bool smooth = false; in ScrollTo() local 103 void NativeNGScroller::ScrollToIndex(int32_t index, bool smooth, int32_t align) in ScrollToIndex() argument 279 void FfiOHOSAceFrameworkScrollerScrollToIndex(int64_t selfID, int32_t index, bool smooth, int32_t align) in FfiOHOSAceFrameworkScrollerScrollToIndex() argument
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/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/ |
H A D | js_scroller.cpp | 124 bool smooth = false; in ScrollTo() local 223 bool smooth = false; in ScrollToIndex() local 270 bool smooth = false; in ScrollPage() local [all...] |
/foundation/arkui/ace_engine/test/unittest/core/pattern/list/ |
H A D | list_scroller_test_ng.cpp | 284 bool smooth = false; in HWTEST_F() local [all...] |
/foundation/arkui/ace_engine_lite/frameworks/src/core/components/ |
H A D | chart_component.h | 50 bool smooth; member
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/waterflow/ |
H A D | water_flow_pattern.cpp | 397 void WaterFlowPattern::ScrollPage(bool reverse, bool smooth, AccessibilityScrollType scrollType) in ScrollPage() argument 517 void WaterFlowPattern::ScrollToIndex(int32_t index, bool smooth, ScrollAlign align, std::optional<float> extraOffset) in ScrollToIndex() argument 602 AnimateTo( float position, float duration, const RefPtr<Curve>& curve, bool smooth, bool canOverScroll, bool useTotalOffset) AnimateTo() argument
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/foundation/arkui/ui_lite/interfaces/kits/components/ |
H A D | ui_chart.h | 179 void EnableSmooth(bool smooth) in EnableSmooth() argument
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/foundation/arkui/ace_engine/frameworks/core/components/indexer/ |
H A D | render_indexer_circle.cpp | 977 void RenderIndexerCircle::SetItemsFocused(int32_t index, bool force, bool smooth) in SetItemsFocused() argument
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scroll/ |
H A D | scroll_pattern.cpp | 569 void ScrollPattern::ScrollToEdge(ScrollEdgeType scrollEdgeType, bool smooth) in ScrollToEdge() argument 594 void ScrollPattern::ScrollBy(float pixelX, float pixelY, bool smooth, const std::function<void()>& onFinish) in ScrollBy() argument 608 void ScrollPattern::ScrollPage(bool reverse, bool smooth, AccessibilityScrollType scrollType) in ScrollPage() argument
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scroll/inner/ |
H A D | scroll_bar.cpp | 742 void ScrollBar::HandleLongPress(bool smooth) in HandleLongPress() argument
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