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Searched defs:skins (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Ddata.h60 BASE_NS::vector<BASE_NS::unique_ptr<GLTF2::Skin>> skins; member
H A Dgltf2_importer.cpp2000 auto skins = array_view(data.skins.data(), Math::min(gltfResourceData.skins.size(), data.skins.size())); in AddSkinJointsComponents() local
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/gltf/
H A Dgltf.h137 BASE_NS::vector<CORE_NS::EntityReference> skins; member
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/loaders/
H A Dintf_scene_loader.h75 BASE_NS::vector<CORE_NS::EntityReference> skins; member

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