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Searched defs:skin (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_preprocessor_system.h96 CORE_NS::Entity skin; member
H A Drender_preprocessor_system.cpp393 auto skin = (row.IsValidComponentId(SC)) ? skinManager_->Read(row.components[SC])->skin : Entity {}; in GatherSortData() local
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp936 bool BuildSkinIbmComponent(GLTF2::Skin const& skin, SkinIbmComponent& skinIbm) in BuildSkinIbmComponent() argument
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