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Searched defs:skew (Results 1 - 16 of 16) sorted by relevance

/foundation/arkui/ace_engine/frameworks/bridge/common/utils/
H A Dtransform_convertor.cpp121 void TransformConvertor::AddKeyframe(AnimationType type, double time, const SkewOperation& skew) in AddKeyframe() argument
/foundation/arkui/ace_engine/frameworks/base/geometry/
H A Dtransform_util.h103 float skew[3] = { 0.0f, 0.0f, 0.0f }; member
H A Dtransform_util.cpp159 ComposeTransform(const Matrix4& perspective, const Matrix4& translation, const Matrix4& rotation, const Matrix4& skew, const Matrix4& scale) ComposeTransform() argument
415 auto& skew = operation.skewOperation_; ParseOperationToMatrix() local
647 Matrix4 skew = BuildSkewMatrix(decomp); ComposeTransform() local
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/foundation/arkui/ace_engine/frameworks/core/components/transform/
H A Drender_transform.cpp75 Matrix4 skew = Matrix4::CreateSkew(x, y); in Skew() local
290 auto& skew = effect.skewOperation_; in ParseTransformEffect() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/canvas/
H A Dcanvas_paint_method.cpp418 std::string skew = "SKEW: " + std::to_string(rsCanvas_->GetTotalMatrix().Get(RSMatrix::SKEW_X)) + ", " + in GetDumpInfo() local
/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/
H A Dmatrix_util.h724 Decompose( Mat4X4 const& modelMatrix, Vec3& scale, Quat& orientation, Vec3& translation, Vec3& skew, Vec4& perspective) Decompose() argument
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp239 Math::Vec3 skew; in CameraLookAt() local
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dnode_impl.cpp1131 BASE_NS::Math::Vec3 skew; in SetGlobalTransform() local
H A Dscene_holder.cpp2966 BASE_NS::Math::Vec3 skew; in SetTransformation() local
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/property/
H A Drs_properties_test.cpp1083 auto skew = properties.GetSkew(); in HWTEST_F() local
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp1601 BASE_NS::Math::Vec3 skew; in SetupCameraTransform() local
1710 BASE_NS::Math::Vec3 skew; in GetLightPositionAndRotation() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp1862 Math::Vec3 skew; in CreateTransform() local
H A Dgltf2_exporter.cpp2321 Math::Vec3 skew; in CombineSkippedParentTransformations() local
/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/ui/
H A Drs_node.cpp971 void RSNode::SetSkew(float skew) in SetSkew() argument
981 void RSNode::SetSkew(const Vector2f& skew) in SetSkew() argument
999 auto skew = property->Get(); in SetSkewX() local
1017 auto skew = property->Get(); in SetSkewY() local
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/property/
H A Drs_properties.cpp680 void RSProperties::SetSkew(Vector2f skew) in SetSkew() argument
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
H A Drosen_render_context.cpp1987 auto skew = rsNode_->GetStagingProperties().GetSkew(); in GetPaintRectWithTransform() local
2069 auto skew = rsNode_->GetStagingProperties().GetSkew(); in GetRevertMatrix() local
2104 auto skew in GetMatrix() local
2147 auto skew = rsNode_->GetStagingProperties().GetSkew(); GetMatrixWithTransformRotate() local
2211 auto skew = rsNode_->GetStagingProperties().GetSkew(); GetPointWithTransform() local
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