/foundation/arkui/ace_engine/frameworks/bridge/common/utils/ |
H A D | transform_convertor.cpp | 121 void TransformConvertor::AddKeyframe(AnimationType type, double time, const SkewOperation& skew) in AddKeyframe() argument
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/foundation/arkui/ace_engine/frameworks/base/geometry/ |
H A D | transform_util.h | 103 float skew[3] = { 0.0f, 0.0f, 0.0f }; member
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H A D | transform_util.cpp | 159 ComposeTransform(const Matrix4& perspective, const Matrix4& translation, const Matrix4& rotation, const Matrix4& skew, const Matrix4& scale) ComposeTransform() argument 415 auto& skew = operation.skewOperation_; ParseOperationToMatrix() local 647 Matrix4 skew = BuildSkewMatrix(decomp); ComposeTransform() local [all...] |
/foundation/arkui/ace_engine/frameworks/core/components/transform/ |
H A D | render_transform.cpp | 75 Matrix4 skew = Matrix4::CreateSkew(x, y); in Skew() local 290 auto& skew = effect.skewOperation_; in ParseTransformEffect() local
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/canvas/ |
H A D | canvas_paint_method.cpp | 418 std::string skew = "SKEW: " + std::to_string(rsCanvas_->GetTotalMatrix().Get(RSMatrix::SKEW_X)) + ", " + in GetDumpInfo() local
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/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/ |
H A D | matrix_util.h | 724 Decompose( Mat4X4 const& modelMatrix, Vec3& scale, Quat& orientation, Vec3& translation, Vec3& skew, Vec4& perspective) Decompose() argument [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | scene_util.cpp | 239 Math::Vec3 skew; in CameraLookAt() local
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | node_impl.cpp | 1131 BASE_NS::Math::Vec3 skew; in SetGlobalTransform() local
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H A D | scene_holder.cpp | 2966 BASE_NS::Math::Vec3 skew; in SetTransformation() local
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/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/property/ |
H A D | rs_properties_test.cpp | 1083 auto skew = properties.GetSkew(); in HWTEST_F() local
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/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/ |
H A D | lume_common.cpp | 1601 BASE_NS::Math::Vec3 skew; in SetupCameraTransform() local 1710 BASE_NS::Math::Vec3 skew; in GetLightPositionAndRotation() local
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_importer.cpp | 1862 Math::Vec3 skew; in CreateTransform() local
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H A D | gltf2_exporter.cpp | 2321 Math::Vec3 skew; in CombineSkippedParentTransformations() local
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/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/ui/ |
H A D | rs_node.cpp | 971 void RSNode::SetSkew(float skew) in SetSkew() argument 981 void RSNode::SetSkew(const Vector2f& skew) in SetSkew() argument 999 auto skew = property->Get(); in SetSkewX() local 1017 auto skew = property->Get(); in SetSkewY() local [all...] |
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/property/ |
H A D | rs_properties.cpp | 680 void RSProperties::SetSkew(Vector2f skew) in SetSkew() argument
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/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/ |
H A D | rosen_render_context.cpp | 1987 auto skew = rsNode_->GetStagingProperties().GetSkew(); in GetPaintRectWithTransform() local 2069 auto skew = rsNode_->GetStagingProperties().GetSkew(); in GetRevertMatrix() local 2104 auto skew in GetMatrix() local 2147 auto skew = rsNode_->GetStagingProperties().GetSkew(); GetMatrixWithTransformRotate() local 2211 auto skew = rsNode_->GetStagingProperties().GetSkew(); GetPointWithTransform() local [all...] |