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Searched defs:shadowType (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadow_render_slot.cpp293 RenderSubmeshes(IRenderCommandList& cmdList, const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultLight::ShadowType shadowType, const RenderCamera& camera, const RenderLight& light, const uint32_t shadowPassIdx) RenderSubmeshes() argument
/foundation/arkui/ace_engine/interfaces/napi/kits/promptaction/
H A Dprompt_action.cpp299 int32_t shadowType = static_cast<int32_t>(ShadowType::COLOR); in GetToastObjectShadow() local
1080 int32_t shadowType = static_cast<int32_t>(ShadowType::COLOR); in GetNapiObjectShadow() local
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/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/
H A Dnode_common_modifier.cpp1030 auto shadowType = shadows[NUM_4].i32; // ShadowType in SetBackShadow() local
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/jsi/nativeModule/
H A Darkts_native_common_bridge.cpp2090 uint32_t shadowType = typeArg->Uint32Value(vm); in SetShadow() local
/foundation/arkui/ace_engine/frameworks/core/interfaces/arkoala/
H A Darkoala_api.h459 ArkUI_Int32 shadowType; member

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