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Searched
defs:shadowFactors
(Results
1 - 4
of
4
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H
A
D
inplace_lighting_common.h
104
const vec4
shadowFactors
= uLightData.lights[currLightIdx].
shadowFactors
;
in CalculateLightingInplace()
local
137
const vec4
shadowFactors
= uLightData.lights[currLightIdx].
shadowFactors
;
in CalculateLightingInplace()
local
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H
A
D
3d_dm_shadowing_common.h
223
CalcVsmShadow( sampler2D shadow, vec4 inShadowCoord, float NoL, vec4
shadowFactors
, vec4 atlasSizeInvSize, uvec2 shadowFlags)
CalcVsmShadow()
argument
248
CalcVsmShadowSimpleSample( sampler2D shadow, vec4 inShadowCoord, vec4
shadowFactors
, vec4 atlasSizeInvSize, uvec2 shadowFlags)
CalcVsmShadowSimpleSample()
argument
H
A
D
3d_dm_lighting_common.h
354
const vec4
shadowFactors
= uLightData.lights[currLightIdx].
shadowFactors
;
in CalculateLighting()
local
383
const vec4
shadowFactors
= uLightData.lights[currLightIdx].
shadowFactors
;
in CalculateLighting()
local
446
const vec4
shadowFactors
= uLightData.lights[currLightIdx].
shadowFactors
;
in CalculateLighting()
local
475
const vec4
shadowFactors
= uLightData.lights[currLightIdx].
shadowFactors
;
CalculateLighting()
local
590
const vec4
shadowFactors
= uLightData.lights[currLightIdx].
shadowFactors
;
CalculateLighting()
local
620
const vec4
shadowFactors
= uLightData.lights[currLightIdx].
shadowFactors
;
CalculateLighting()
local
714
const vec4
shadowFactors
= uLightData.lights[currLightIdx].
shadowFactors
;
CalculateLighting()
local
743
const vec4
shadowFactors
= uLightData.lights[currLightIdx].
shadowFactors
;
CalculateLighting()
local
[all...]
H
A
D
3d_dm_structures_common.h
288
vec4
shadowFactors
;
member
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