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Searched defs:shadow (Results 1 - 25 of 99) sorted by relevance

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/foundation/arkui/ace_engine/frameworks/core/components/focus_collaboration/
H A Dfocus_collaboration_element.cpp29 auto shadow = AceType::MakeRefPtr<ShadowComponent>(); in PerformBuild() local
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/render/
H A Drs_shadow_test.cpp107 RSShadow shadow; in HWTEST_F() local
278 RSShadow shadow; in HWTEST_F() local
290 RSShadow shadow; in HWTEST_F() local
/foundation/distributeddatamgr/kv_store/frameworks/libs/distributeddb/test/unittest/common/storage/
H A Dmulti_ver_vacuum_executor_stub.h27 uint8_t shadow = 1; member
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/texttimer/
H A Dtext_timer_layout_property.cpp46 inline std::unique_ptr<JsonValue> ConvertShadowToJson(const Shadow& shadow) in ConvertShadowToJson() argument
85 auto shadow = GetTextShadow().value_or(std::vector<Shadow> { Shadow() }); in ToJsonValue() local
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text_clock/
H A Dtext_clock_layout_property.cpp45 std::string CovertShadowToString(const Shadow& shadow) in CovertShadowToString() argument
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text/
H A Dtext_layout_property.cpp31 inline std::unique_ptr<JsonValue> CovertShadowToJson(const Shadow& shadow) in CovertShadowToJson() argument
122 auto shadow = GetTextShadow().value_or(std::vector<Shadow> { Shadow() }); in ToJsonValueForOption() local
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/foundation/graphic/graphic_2d/rosen/test/2d_graphics/unittest/ndk/
H A Ddrawing_brush_test.cpp188 OH_Drawing_ShadowLayer* shadow = OH_Drawing_ShadowLayerCreate(-3.f, -3.f, 3.f, 0xFF00FF00); in HWTEST_F() local
/foundation/graphic/graphic_3d/3d_widget_adapter/include/data_type/
H A Dlight.h27 Light(LightType type, const Vec3& color, float intensity, bool shadow, const Position& position, in Light() argument
48 void SetLightShadow(bool shadow) in SetLightShadow() argument
/foundation/window/window_manager/wmserver/src/
H A Dwindow_system_effect.cpp131 auto& shadow = node->isFocused_ ? windowSystemEffectConfig_.focusedShadow_ : in SetWindowShadow() local
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/foundation/arkui/ace_engine/frameworks/core/components/theme/
H A Dshadow_theme.cpp49 auto shadow = ParseShadowParam(themeStyle_, style, shadowIter->second, colorMode == ColorMode::DARK); in GetShadow() local
72 Shadow shadow; in ParseShadowParam() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/picker/
H A Dpicker_model.h44 std::optional<Shadow> shadow; member
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/model/
H A Dmodel_light.h68 void SetLightShadow(bool shadow) in SetLightShadow() argument
37 ModelLight(ModelLightType type, const Vec3& color, const AnimatableFloat& intensity, bool shadow, const ModelPosition& position, const Quaternion& rotation) ModelLight() argument
/foundation/arkui/ace_engine/frameworks/core/common/
H A Dfocus_animation_manager.cpp159 auto shadow = shadowStack_.top().Upgrade(); in SetShadowProperties() local
170 auto shadow = shadowStack_.top().Upgrade(); in SetShadowProperties() local
181 auto shadow = shadowStack_.top().Upgrade(); CancelShadow() local
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/foundation/arkui/ace_engine/frameworks/bridge/cj_frontend/interfaces/cj_ffi/
H A Dcj_data_panel_ffi.cpp148 OHOS::Ace::NG::DataPanelShadow shadow; in FfiOHOSAceFrameworkDataPanelSetTrackShadow() local
/foundation/arkui/ace_engine/test/unittest/core/manager/
H A Ddrag_drop_func_wrapper_test_ng_coverage.cpp210 auto shadow = DragDropFuncWrapper::GetDefaultShadow(); in HWTEST_F() local
340 Shadow shadow; in HWTEST_F() local
358 Shadow shadow; HWTEST_F() local
380 auto shadow = DragDropFuncWrapper::GetDefaultShadow(); HWTEST_F() local
480 Shadow shadow; HWTEST_F() local
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/foundation/arkui/ace_engine/frameworks/core/pipeline/base/
H A Drender_element.cpp263 auto shadow = AceType::DynamicCast<RenderShadow>(renderNode_); in UmountRender() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text_picker/
H A Dtextpicker_model.h38 std::optional<Shadow> shadow; member
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/toast/
H A Dtoast_layout_property.h41 std::optional<Shadow> shadow; member
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text_drag/
H A Dtext_drag_overlay_modifier.cpp45 void TextDragOverlayModifier::PaintShadow(const RSPath& path, const Shadow& shadow, RSCanvas& canvas) in PaintShadow() argument
69 auto shadow = Shadow(DEFAULT_ELEVATION, {0.0, 0.0}, Color(DEFAULT_SHADOW_COLOR), ShadowStyle::OuterFloatingSM); in PaintBackground() local
/foundation/arkui/ace_engine/frameworks/core/components/transform/
H A Dtransform_component.h136 void SetShadow(const Shadow& shadow) in SetShadow() argument
/foundation/arkui/ace_engine/frameworks/core/components/track/
H A Drosen_render_linear_track.cpp39 const Color shadow = Color::FromString("#00ffffff"); in BlendSkShader() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/preview/
H A Dmenu_preview_pattern.cpp101 auto shadow = context->GetBackShadow(); in OnDirtyLayoutWrapperSwap() local
/foundation/arkui/ace_engine/frameworks/core/components/tween/
H A Dtween_component.h113 void SetShadow(const Shadow& shadow) in SetShadow() argument
/foundation/arkui/ace_engine/frameworks/core/components/display/
H A Ddisplay_component.h80 void SetShadow(const Shadow& shadow) in SetShadow() argument
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/
H A Djs_data_panel.cpp216 OHOS::Ace::NG::DataPanelShadow shadow; in ShadowOption() local
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