/foundation/arkui/ace_engine/frameworks/core/components/focus_collaboration/ |
H A D | focus_collaboration_element.cpp | 29 auto shadow = AceType::MakeRefPtr<ShadowComponent>(); in PerformBuild() local
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/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/render/ |
H A D | rs_shadow_test.cpp | 107 RSShadow shadow; in HWTEST_F() local 278 RSShadow shadow; in HWTEST_F() local 290 RSShadow shadow; in HWTEST_F() local
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/foundation/distributeddatamgr/kv_store/frameworks/libs/distributeddb/test/unittest/common/storage/ |
H A D | multi_ver_vacuum_executor_stub.h | 27 uint8_t shadow = 1; member
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/texttimer/ |
H A D | text_timer_layout_property.cpp | 46 inline std::unique_ptr<JsonValue> ConvertShadowToJson(const Shadow& shadow) in ConvertShadowToJson() argument 85 auto shadow = GetTextShadow().value_or(std::vector<Shadow> { Shadow() }); in ToJsonValue() local [all...] |
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text_clock/ |
H A D | text_clock_layout_property.cpp | 45 std::string CovertShadowToString(const Shadow& shadow) in CovertShadowToString() argument
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text/ |
H A D | text_layout_property.cpp | 31 inline std::unique_ptr<JsonValue> CovertShadowToJson(const Shadow& shadow) in CovertShadowToJson() argument 122 auto shadow = GetTextShadow().value_or(std::vector<Shadow> { Shadow() }); in ToJsonValueForOption() local [all...] |
/foundation/graphic/graphic_2d/rosen/test/2d_graphics/unittest/ndk/ |
H A D | drawing_brush_test.cpp | 188 OH_Drawing_ShadowLayer* shadow = OH_Drawing_ShadowLayerCreate(-3.f, -3.f, 3.f, 0xFF00FF00); in HWTEST_F() local
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/foundation/graphic/graphic_3d/3d_widget_adapter/include/data_type/ |
H A D | light.h | 27 Light(LightType type, const Vec3& color, float intensity, bool shadow, const Position& position, in Light() argument 48 void SetLightShadow(bool shadow) in SetLightShadow() argument
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/foundation/window/window_manager/wmserver/src/ |
H A D | window_system_effect.cpp | 131 auto& shadow = node->isFocused_ ? windowSystemEffectConfig_.focusedShadow_ : in SetWindowShadow() local [all...] |
/foundation/arkui/ace_engine/frameworks/core/components/theme/ |
H A D | shadow_theme.cpp | 49 auto shadow = ParseShadowParam(themeStyle_, style, shadowIter->second, colorMode == ColorMode::DARK); in GetShadow() local 72 Shadow shadow; in ParseShadowParam() local
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/picker/ |
H A D | picker_model.h | 44 std::optional<Shadow> shadow; member
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/model/ |
H A D | model_light.h | 68 void SetLightShadow(bool shadow) in SetLightShadow() argument 37 ModelLight(ModelLightType type, const Vec3& color, const AnimatableFloat& intensity, bool shadow, const ModelPosition& position, const Quaternion& rotation) ModelLight() argument
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/foundation/arkui/ace_engine/frameworks/core/common/ |
H A D | focus_animation_manager.cpp | 159 auto shadow = shadowStack_.top().Upgrade(); in SetShadowProperties() local 170 auto shadow = shadowStack_.top().Upgrade(); in SetShadowProperties() local 181 auto shadow = shadowStack_.top().Upgrade(); CancelShadow() local [all...] |
/foundation/arkui/ace_engine/frameworks/bridge/cj_frontend/interfaces/cj_ffi/ |
H A D | cj_data_panel_ffi.cpp | 148 OHOS::Ace::NG::DataPanelShadow shadow; in FfiOHOSAceFrameworkDataPanelSetTrackShadow() local
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/foundation/arkui/ace_engine/test/unittest/core/manager/ |
H A D | drag_drop_func_wrapper_test_ng_coverage.cpp | 210 auto shadow = DragDropFuncWrapper::GetDefaultShadow(); in HWTEST_F() local 340 Shadow shadow; in HWTEST_F() local 358 Shadow shadow; HWTEST_F() local 380 auto shadow = DragDropFuncWrapper::GetDefaultShadow(); HWTEST_F() local 480 Shadow shadow; HWTEST_F() local [all...] |
/foundation/arkui/ace_engine/frameworks/core/pipeline/base/ |
H A D | render_element.cpp | 263 auto shadow = AceType::DynamicCast<RenderShadow>(renderNode_); in UmountRender() local
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text_picker/ |
H A D | textpicker_model.h | 38 std::optional<Shadow> shadow; member
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/toast/ |
H A D | toast_layout_property.h | 41 std::optional<Shadow> shadow; member
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text_drag/ |
H A D | text_drag_overlay_modifier.cpp | 45 void TextDragOverlayModifier::PaintShadow(const RSPath& path, const Shadow& shadow, RSCanvas& canvas) in PaintShadow() argument 69 auto shadow = Shadow(DEFAULT_ELEVATION, {0.0, 0.0}, Color(DEFAULT_SHADOW_COLOR), ShadowStyle::OuterFloatingSM); in PaintBackground() local
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/foundation/arkui/ace_engine/frameworks/core/components/transform/ |
H A D | transform_component.h | 136 void SetShadow(const Shadow& shadow) in SetShadow() argument
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/foundation/arkui/ace_engine/frameworks/core/components/track/ |
H A D | rosen_render_linear_track.cpp | 39 const Color shadow = Color::FromString("#00ffffff"); in BlendSkShader() local
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/preview/ |
H A D | menu_preview_pattern.cpp | 101 auto shadow = context->GetBackShadow(); in OnDirtyLayoutWrapperSwap() local
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/foundation/arkui/ace_engine/frameworks/core/components/tween/ |
H A D | tween_component.h | 113 void SetShadow(const Shadow& shadow) in SetShadow() argument
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/foundation/arkui/ace_engine/frameworks/core/components/display/ |
H A D | display_component.h | 80 void SetShadow(const Shadow& shadow) in SetShadow() argument
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/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/ |
H A D | js_data_panel.cpp | 216 OHOS::Ace::NG::DataPanelShadow shadow; in ShadowOption() local [all...] |