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Searched defs:shaderSpecialization (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.h107 ShaderSpecializationConstantDataWrapper shaderSpecialization; member
133 ShaderSpecializationConstantDataWrapper shaderSpecialization; member
H A Dnode_context_pso_manager.cpp178 GetComputePsoHandle(const RenderHandle shaderHandle, const PipelineLayout& pipelineLayout, const ShaderSpecializationConstantDataView& shaderSpecialization) GetComputePsoHandle() argument
229 GetComputePsoHandle(const RenderHandle shaderHandle, const RenderHandle pipelineLayoutHandle, const ShaderSpecializationConstantDataView& shaderSpecialization) GetComputePsoHandle() argument
242 GetGraphicsPsoHandleImpl(const RenderHandle shader, const RenderHandle graphicsState, const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView, const ShaderSpecializationConstantDataView& shaderSpecialization, const array_view<const DynamicStateEnum> dynamicStates, const GraphicsState* customGraphicsState) GetGraphicsPsoHandleImpl() argument
317 GetGraphicsPsoHandle(const RenderHandle shaderHandle, const RenderHandle graphicsState, const RenderHandle pipelineLayoutHandle, const RenderHandle vertexInputDeclarationHandle, const ShaderSpecializationConstantDataView& shaderSpecialization, const array_view<const DynamicStateEnum> dynamicStates) GetGraphicsPsoHandle() argument
334 GetGraphicsPsoHandle(const RenderHandle shader, const RenderHandle graphicsState, const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView, const ShaderSpecializationConstantDataView& shaderSpecialization, const array_view<const DynamicStateEnum> dynamicStates) GetGraphicsPsoHandle() argument
343 GetGraphicsPsoHandle(const RenderHandle shader, const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView, const ShaderSpecializationConstantDataView& shaderSpecialization, const array_view<const DynamicStateEnum> dynamicStates) GetGraphicsPsoHandle() argument
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/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/custom/
H A Dlume_custom_render.cpp110 RENDER_NS::ShaderSpecializationRenderPod shaderSpecialization; in UpdateShaderSpecialization() local

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