Searched defs:shaderSpecialization (Results 1 - 3 of 3) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | node_context_pso_manager.h | 107 ShaderSpecializationConstantDataWrapper shaderSpecialization; member 133 ShaderSpecializationConstantDataWrapper shaderSpecialization; member
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H A D | node_context_pso_manager.cpp | 178 GetComputePsoHandle(const RenderHandle shaderHandle, const PipelineLayout& pipelineLayout, const ShaderSpecializationConstantDataView& shaderSpecialization) GetComputePsoHandle() argument 229 GetComputePsoHandle(const RenderHandle shaderHandle, const RenderHandle pipelineLayoutHandle, const ShaderSpecializationConstantDataView& shaderSpecialization) GetComputePsoHandle() argument 242 GetGraphicsPsoHandleImpl(const RenderHandle shader, const RenderHandle graphicsState, const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView, const ShaderSpecializationConstantDataView& shaderSpecialization, const array_view<const DynamicStateEnum> dynamicStates, const GraphicsState* customGraphicsState) GetGraphicsPsoHandleImpl() argument 317 GetGraphicsPsoHandle(const RenderHandle shaderHandle, const RenderHandle graphicsState, const RenderHandle pipelineLayoutHandle, const RenderHandle vertexInputDeclarationHandle, const ShaderSpecializationConstantDataView& shaderSpecialization, const array_view<const DynamicStateEnum> dynamicStates) GetGraphicsPsoHandle() argument 334 GetGraphicsPsoHandle(const RenderHandle shader, const RenderHandle graphicsState, const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView, const ShaderSpecializationConstantDataView& shaderSpecialization, const array_view<const DynamicStateEnum> dynamicStates) GetGraphicsPsoHandle() argument 343 GetGraphicsPsoHandle(const RenderHandle shader, const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclarationView, const ShaderSpecializationConstantDataView& shaderSpecialization, const array_view<const DynamicStateEnum> dynamicStates) GetGraphicsPsoHandle() argument [all...] |
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/custom/ |
H A D | lume_custom_render.cpp | 110 RENDER_NS::ShaderSpecializationRenderPod shaderSpecialization; in UpdateShaderSpecialization() local
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