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Searched defs:shaderMgr (Results 1 - 25 of 30) sorted by relevance

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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp58 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init() local
87 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Execute() local
H A Drender_node_default_shadows_blur.cpp62 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode() local
166 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ProcessSingleShadow() local
H A Drender_node_morph.cpp63 auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode() local
H A Drender_node_camera_cubemap.cpp141 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitNode() local
545 const IRenderNodeShaderManager& shaderMgr in ParseRenderNodeInputs() local
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H A Drender_node_default_material_deferred_shading.cpp399 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDefaultShaderData() local
418 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDescriptorSets() local
569 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); ParseRenderNodeInputs() local
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H A Drender_node_default_env.cpp132 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode() local
249 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in UpdateAndBindCustomSet() local
363 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in GetPso() local
506 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); ResetRenderSlotData() local
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H A Drender_node_camera_single_post_process.cpp185 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitNode() local
621 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); ParseRenderNodeInputs() local
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H A Drender_node_default_depth_render_slot.cpp338 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateDefaultShaderData() local
429 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in CreateNewPso() local
596 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); ParseRenderNodeInputs() local
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_copy.cpp64 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in CreatePso() local
74 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init() local
H A Drender_node_compute_generic.cpp64 auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode() local
240 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
H A Drender_node_back_buffer.cpp215 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
H A Drender_node_fullscreen_generic.cpp47 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitNode() local
229 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
H A Drender_motion_blur.cpp54 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init() local
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H A Drender_bloom.cpp598 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in CreateComputePsos() local
691 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); CreateAndReflectRenderPso() local
722 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); CreateRenderPsos() local
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H A Drender_blur.cpp51 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Init() local
123 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in Execute() local
H A Drender_node_mip_chain_post_process.cpp97 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitNode() local
473 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
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H A Drender_node_single_post_process.cpp147 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in InitNode() local
530 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ParseRenderNodeInputs() local
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H A Drender_node_shader_passes_generic.cpp268 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteFrameCompute() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_util.cpp195 const auto& shaderMgr = renderNodeContextMgr_.GetShaderManager(); in CreatePipelineLayout() local
H A Drender_node_post_process_util.cpp514 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteCombine() local
573 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteFXAA() local
627 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteTAA() local
706 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteDofBlur() local
775 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); in ExecuteDof() local
839 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); ExecuteBlit() local
942 const auto& shaderMgr = renderNodeContextMgr_->GetShaderManager(); InitCreateShaderResources() local
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/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_simulation.cpp52 void CreateBinders(const IRenderNodeShaderManager& shaderMgr, INodeContextDescriptorSetManager& descriptorSetMgr, in CreateBinders() argument
H A Drender_node_dotfield_render.cpp89 const IRenderNodeShaderManager& shaderMgr = renderNodeContextMgr.GetShaderManager(); in InitNode() local
181 const auto& shaderMgr = renderNodeContextMgr.GetShaderManager(); in GetPsoData() local
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/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_context.cpp414 ShaderManager& shaderMgr = (ShaderManager&)device_->GetShaderManager(); in Init() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_pipeline_binder.cpp193 ShaderPipelineBinder( IShaderManager& shaderMgr, const RenderHandleReference& shader, const PipelineLayout& pipelineLayout) ShaderPipelineBinder() argument
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp606 const IShaderManager& shaderMgr = graphicsContext_.GetRenderContext().GetDevice().GetShaderManager(); in GetDefaultMaterialShaderData() local
646 const IShaderManager& shaderMgr = graphicsContext_.GetRenderContext().GetDevice().GetShaderManager(); GetDefaultMaterialShaderData() local
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