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Help
Searched
defs:shaderMgr
(Results
1 - 25
of
30
) sorted by relevance
1
2
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_copy_helper.cpp
58
const IRenderNodeShaderManager&
shaderMgr
= renderNodeContextMgr.GetShaderManager();
in Init()
local
87
const auto&
shaderMgr
= renderNodeContextMgr.GetShaderManager();
in Execute()
local
H
A
D
render_node_default_shadows_blur.cpp
62
const auto&
shaderMgr
= renderNodeContextMgr.GetShaderManager();
in InitNode()
local
166
const auto&
shaderMgr
= renderNodeContextMgr_->GetShaderManager();
in ProcessSingleShadow()
local
H
A
D
render_node_morph.cpp
63
auto&
shaderMgr
= renderNodeContextMgr.GetShaderManager();
in InitNode()
local
H
A
D
render_node_camera_cubemap.cpp
141
const IRenderNodeShaderManager&
shaderMgr
= renderNodeContextMgr_->GetShaderManager();
in InitNode()
local
545
const IRenderNodeShaderManager&
shaderMgr
in ParseRenderNodeInputs()
local
[all...]
H
A
D
render_node_default_material_deferred_shading.cpp
399
const auto&
shaderMgr
= renderNodeContextMgr_->GetShaderManager();
in CreateDefaultShaderData()
local
418
const auto&
shaderMgr
= renderNodeContextMgr_->GetShaderManager();
in CreateDescriptorSets()
local
569
const IRenderNodeShaderManager&
shaderMgr
= renderNodeContextMgr_->GetShaderManager();
ParseRenderNodeInputs()
local
[all...]
H
A
D
render_node_default_env.cpp
132
const auto&
shaderMgr
= renderNodeContextMgr.GetShaderManager();
in InitNode()
local
249
const IRenderNodeShaderManager&
shaderMgr
= renderNodeContextMgr_->GetShaderManager();
in UpdateAndBindCustomSet()
local
363
const auto&
shaderMgr
= renderNodeContextMgr_->GetShaderManager();
in GetPso()
local
506
const auto&
shaderMgr
= renderNodeContextMgr_->GetShaderManager();
ResetRenderSlotData()
local
[all...]
H
A
D
render_node_camera_single_post_process.cpp
185
const IRenderNodeShaderManager&
shaderMgr
= renderNodeContextMgr_->GetShaderManager();
in InitNode()
local
621
const IRenderNodeShaderManager&
shaderMgr
= renderNodeContextMgr_->GetShaderManager();
ParseRenderNodeInputs()
local
[all...]
H
A
D
render_node_default_depth_render_slot.cpp
338
const auto&
shaderMgr
= renderNodeContextMgr_->GetShaderManager();
in CreateDefaultShaderData()
local
429
const auto&
shaderMgr
= renderNodeContextMgr_->GetShaderManager();
in CreateNewPso()
local
596
const auto&
shaderMgr
= renderNodeContextMgr_->GetShaderManager();
ParseRenderNodeInputs()
local
[all...]
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H
A
D
render_copy.cpp
64
const auto&
shaderMgr
= renderNodeContextMgr.GetShaderManager();
in CreatePso()
local
74
const IRenderNodeShaderManager&
shaderMgr
= renderNodeContextMgr.GetShaderManager();
in Init()
local
H
A
D
render_node_compute_generic.cpp
64
auto&
shaderMgr
= renderNodeContextMgr.GetShaderManager();
in InitNode()
local
240
const IRenderNodeShaderManager&
shaderMgr
= renderNodeContextMgr_->GetShaderManager();
in ParseRenderNodeInputs()
local
H
A
D
render_node_back_buffer.cpp
215
const IRenderNodeShaderManager&
shaderMgr
= renderNodeContextMgr_->GetShaderManager();
in ParseRenderNodeInputs()
local
H
A
D
render_node_fullscreen_generic.cpp
47
const IRenderNodeShaderManager&
shaderMgr
= renderNodeContextMgr_->GetShaderManager();
in InitNode()
local
229
const IRenderNodeShaderManager&
shaderMgr
= renderNodeContextMgr_->GetShaderManager();
in ParseRenderNodeInputs()
local
H
A
D
render_motion_blur.cpp
54
const IRenderNodeShaderManager&
shaderMgr
= renderNodeContextMgr.GetShaderManager();
in Init()
local
[all...]
H
A
D
render_bloom.cpp
598
const auto&
shaderMgr
= renderNodeContextMgr.GetShaderManager();
in CreateComputePsos()
local
691
const auto&
shaderMgr
= renderNodeContextMgr.GetShaderManager();
CreateAndReflectRenderPso()
local
722
const IRenderNodeShaderManager&
shaderMgr
= renderNodeContextMgr.GetShaderManager();
CreateRenderPsos()
local
[all...]
H
A
D
render_blur.cpp
51
const IRenderNodeShaderManager&
shaderMgr
= renderNodeContextMgr.GetShaderManager();
in Init()
local
123
const auto&
shaderMgr
= renderNodeContextMgr.GetShaderManager();
in Execute()
local
H
A
D
render_node_mip_chain_post_process.cpp
97
const IRenderNodeShaderManager&
shaderMgr
= renderNodeContextMgr_->GetShaderManager();
in InitNode()
local
473
const IRenderNodeShaderManager&
shaderMgr
= renderNodeContextMgr_->GetShaderManager();
in ParseRenderNodeInputs()
local
[all...]
H
A
D
render_node_single_post_process.cpp
147
const IRenderNodeShaderManager&
shaderMgr
= renderNodeContextMgr_->GetShaderManager();
in InitNode()
local
530
const IRenderNodeShaderManager&
shaderMgr
= renderNodeContextMgr_->GetShaderManager();
in ParseRenderNodeInputs()
local
[all...]
H
A
D
render_node_shader_passes_generic.cpp
268
const IRenderNodeShaderManager&
shaderMgr
= renderNodeContextMgr_->GetShaderManager();
in ExecuteFrameCompute()
local
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H
A
D
render_node_util.cpp
195
const auto&
shaderMgr
= renderNodeContextMgr_.GetShaderManager();
in CreatePipelineLayout()
local
H
A
D
render_node_post_process_util.cpp
514
const auto&
shaderMgr
= renderNodeContextMgr_->GetShaderManager();
in ExecuteCombine()
local
573
const auto&
shaderMgr
= renderNodeContextMgr_->GetShaderManager();
in ExecuteFXAA()
local
627
const auto&
shaderMgr
= renderNodeContextMgr_->GetShaderManager();
in ExecuteTAA()
local
706
const auto&
shaderMgr
= renderNodeContextMgr_->GetShaderManager();
in ExecuteDofBlur()
local
775
const auto&
shaderMgr
= renderNodeContextMgr_->GetShaderManager();
in ExecuteDof()
local
839
const auto&
shaderMgr
= renderNodeContextMgr_->GetShaderManager();
ExecuteBlit()
local
942
const auto&
shaderMgr
= renderNodeContextMgr_->GetShaderManager();
InitCreateShaderResources()
local
[all...]
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H
A
D
render_node_dotfield_simulation.cpp
52
void CreateBinders(const IRenderNodeShaderManager&
shaderMgr
, INodeContextDescriptorSetManager& descriptorSetMgr,
in CreateBinders()
argument
H
A
D
render_node_dotfield_render.cpp
89
const IRenderNodeShaderManager&
shaderMgr
= renderNodeContextMgr.GetShaderManager();
in InitNode()
local
181
const auto&
shaderMgr
= renderNodeContextMgr.GetShaderManager();
in GetPsoData()
local
[all...]
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H
A
D
render_context.cpp
414
ShaderManager&
shaderMgr
= (ShaderManager&)device_->GetShaderManager();
in Init()
local
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
shader_pipeline_binder.cpp
193
ShaderPipelineBinder( IShaderManager&
shaderMgr
, const RenderHandleReference& shader, const PipelineLayout& pipelineLayout)
ShaderPipelineBinder()
argument
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
scene_util.cpp
606
const IShaderManager&
shaderMgr
= graphicsContext_.GetRenderContext().GetDevice().GetShaderManager();
in GetDefaultMaterialShaderData()
local
646
const IShaderManager&
shaderMgr
= graphicsContext_.GetRenderContext().GetDevice().GetShaderManager();
GetDefaultMaterialShaderData()
local
[all...]
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