/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_shadows_blur.h | 93 RENDER_NS::RenderHandle shaderHandle; member
|
H A D | render_node_default_depth_render_slot.h | 62 RENDER_NS::RenderHandle shaderHandle; member
|
H A D | render_node_morph.cpp | 66 const RenderHandle shaderHandle = shaderMgr.GetShaderHandle("3dshaders://computeshader/core3d_dm_morph.shader"); in InitNode() local
|
H A D | render_node_default_shadow_render_slot.h | 159 RENDER_NS::RenderHandle shaderHandle; member
|
H A D | render_node_default_env.cpp | 188 const RenderHandle shaderHandle = renderEnv.shader ? renderEnv.shader.GetHandle() : shaderHandle_; in RenderData() local 358 RenderHandle RenderNodeDefaultEnv::GetPso(const RenderHandle shaderHandle, in GetPso() argument [all...] |
H A D | render_node_default_material_deferred_shading.h | 86 RENDER_NS::RenderHandle shaderHandle; member
|
H A D | render_node_default_material_render_slot.h | 86 RENDER_NS::RenderHandle shaderHandle; member
|
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | node_context_pso_manager.h | 105 RenderHandle shaderHandle; member 128 RenderHandle shaderHandle; member 144 RenderHandle shaderHandle; member
|
H A D | node_context_pso_manager.cpp | 178 RenderHandle NodeContextPsoManager::GetComputePsoHandle(const RenderHandle shaderHandle, in GetComputePsoHandle() argument 229 GetComputePsoHandle(const RenderHandle shaderHandle, const RenderHandle pipelineLayoutHandle, const ShaderSpecializationConstantDataView& shaderSpecialization) GetComputePsoHandle() argument 317 GetGraphicsPsoHandle(const RenderHandle shaderHandle, const RenderHandle graphicsState, const RenderHandle pipelineLayoutHandle, const RenderHandle vertexInputDeclarationHandle, const ShaderSpecializationConstantDataView& shaderSpecialization, const array_view<const DynamicStateEnum> dynamicStates) GetGraphicsPsoHandle() argument [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | intf_render_data_store_default_material.h | 232 RENDER_NS::RenderHandleReference shaderHandle; member
|
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/ |
H A D | render_node_dotfield_simulation.cpp | 194 GetPsoData( IRenderNodeContextManager& renderNodeContextMgr, const PipelineLayout& pl, const RenderHandle& shaderHandle, bool firstFrame) GetPsoData() argument
|
H A D | render_node_dotfield_render.cpp | 175 GetPsoData( IRenderNodeContextManager& renderNodeContextMgr, const RenderHandle& shaderHandle) GetPsoData() argument
|
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_bloom.cpp | 638 const RenderHandle shaderHandle = in CreateComputePsos() local 651 const RenderHandle shaderHandle = in CreateComputePsos() local 664 const RenderHandle shaderHandle = in CreateComputePsos() local 677 const RenderHandle shaderHandle = CreateComputePsos() local 692 const RenderHandle shaderHandle = shaderMgr.GetShaderHandle(shader.data()); CreateAndReflectRenderPso() local [all...] |
H A D | render_node_shader_passes_generic.cpp | 282 const RenderHandle shaderHandle = sRef.GetShaderHandle().GetHandle(); in ExecuteFrameCompute() local
|
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_manager.cpp | 397 SetRenderSlotData( const uint32_t renderSlotId, const RenderHandleReference& shaderHandle, const RenderHandleReference& stateHandle) SetRenderSlotData() argument
|