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Searched defs:shaderHandle (Results 1 - 15 of 15) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.h93 RENDER_NS::RenderHandle shaderHandle; member
H A Drender_node_default_depth_render_slot.h62 RENDER_NS::RenderHandle shaderHandle; member
H A Drender_node_morph.cpp66 const RenderHandle shaderHandle = shaderMgr.GetShaderHandle("3dshaders://computeshader/core3d_dm_morph.shader"); in InitNode() local
H A Drender_node_default_shadow_render_slot.h159 RENDER_NS::RenderHandle shaderHandle; member
H A Drender_node_default_env.cpp188 const RenderHandle shaderHandle = renderEnv.shader ? renderEnv.shader.GetHandle() : shaderHandle_; in RenderData() local
358 RenderHandle RenderNodeDefaultEnv::GetPso(const RenderHandle shaderHandle, in GetPso() argument
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H A Drender_node_default_material_deferred_shading.h86 RENDER_NS::RenderHandle shaderHandle; member
H A Drender_node_default_material_render_slot.h86 RENDER_NS::RenderHandle shaderHandle; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.h105 RenderHandle shaderHandle; member
128 RenderHandle shaderHandle; member
144 RenderHandle shaderHandle; member
H A Dnode_context_pso_manager.cpp178 RenderHandle NodeContextPsoManager::GetComputePsoHandle(const RenderHandle shaderHandle, in GetComputePsoHandle() argument
229 GetComputePsoHandle(const RenderHandle shaderHandle, const RenderHandle pipelineLayoutHandle, const ShaderSpecializationConstantDataView& shaderSpecialization) GetComputePsoHandle() argument
317 GetGraphicsPsoHandle(const RenderHandle shaderHandle, const RenderHandle graphicsState, const RenderHandle pipelineLayoutHandle, const RenderHandle vertexInputDeclarationHandle, const ShaderSpecializationConstantDataView& shaderSpecialization, const array_view<const DynamicStateEnum> dynamicStates) GetGraphicsPsoHandle() argument
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Dintf_render_data_store_default_material.h232 RENDER_NS::RenderHandleReference shaderHandle; member
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_simulation.cpp194 GetPsoData( IRenderNodeContextManager& renderNodeContextMgr, const PipelineLayout& pl, const RenderHandle& shaderHandle, bool firstFrame) GetPsoData() argument
H A Drender_node_dotfield_render.cpp175 GetPsoData( IRenderNodeContextManager& renderNodeContextMgr, const RenderHandle& shaderHandle) GetPsoData() argument
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_bloom.cpp638 const RenderHandle shaderHandle = in CreateComputePsos() local
651 const RenderHandle shaderHandle = in CreateComputePsos() local
664 const RenderHandle shaderHandle = in CreateComputePsos() local
677 const RenderHandle shaderHandle = CreateComputePsos() local
692 const RenderHandle shaderHandle = shaderMgr.GetShaderHandle(shader.data()); CreateAndReflectRenderPso() local
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H A Drender_node_shader_passes_generic.cpp282 const RenderHandle shaderHandle = sRef.GetShaderHandle().GetHandle(); in ExecuteFrameCompute() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp397 SetRenderSlotData( const uint32_t renderSlotId, const RenderHandleReference& shaderHandle, const RenderHandleReference& stateHandle) SetRenderSlotData() argument

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