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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_indirect_lighting_common.h46 vec3 unpackIblIrradianceSH(vec3 n, vec4 sh[CORE_DEFAULT_MATERIAL_MAX_SH_VEC3_VALUE_COUNT]) in unpackIblIrradianceSH() argument
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dtextureinfo_impl.cpp73 auto sh = params->GetPropertyByName<uintptr_t>("sceneHolder")->GetValue(); variable
108 auto sh = holder_.GetSceneHolder(); in ArrayChanged() local
128 auto sh = holder_.GetSceneHolder(); in ImageChanged() local
H A Dnode_impl.cpp1219 auto sh = SceneHolder(); in ReleaseEntityOwnership() local
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp141 const GLint sh = static_cast<const GLint>(src.rect1.height); in DoBlit() local

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