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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_pipeline_binder.cpp373 auto& setResources = descriptorSetResources_[setIdx]; in BindBuffer() local
404 auto& setResources = descriptorSetResources_[setIdx]; in BindBuffers() local
436 auto& setResources = descriptorSetResources_[setIdx]; BindImage() local
469 auto& setResources = descriptorSetResources_[setIdx]; BindImages() local
502 auto& setResources = descriptorSetResources_[setIdx]; BindSampler() local
531 auto& setResources = descriptorSetResources_[setIdx]; BindSamplers() local
607 const auto& setResources = descriptorSetResources_[setIdx]; GetResourceBinding() local
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