Searched defs:sectors (Results 1 - 3 of 3) sorted by relevance
/foundation/graphic/graphic_3d/3d_widget_adapter/include/data_type/geometry/ |
H A D | sphere.h | 24 Sphere(std::string name, float radius, float rings, float sectors, Vec3& position) in Sphere() argument
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H A D | cone.h | 24 Cone(std::string name, float radius, float length, float sectors, Vec3& position) : Geometry(name, position), in Cone() argument
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | mesh_util.cpp | 145 void GenerateSphereGeometry(float radius, uint32_t rings, uint32_t sectors, Geometry<uint32_t> geometry) in GenerateSphereGeometry() argument 195 GenerateConeCap( float radius, float length, uint32_t sectors, Geometry<uint32_t> geometry, const vector<Math::Vec2>& unitCoords) GenerateConeCap() argument 235 GenerateConeGeometry(float radius, float length, uint32_t sectors, Geometry<uint32_t> geometry) GenerateConeGeometry() argument 526 GenerateSphereMesh( const IEcs& ecs, const string_view name, Entity material, float radius, uint32_t rings, uint32_t sectors) GenerateSphereMesh() argument 562 GenerateConeMesh( const IEcs& ecs, const string_view name, Entity material, float radius, float length, uint32_t sectors) GenerateConeMesh() argument 707 GenerateSphere( const IEcs& ecs, const string_view name, Entity material, float radius, uint32_t rings, uint32_t sectors) GenerateSphere() argument 714 GenerateCone( const IEcs& ecs, const string_view name, Entity material, float radius, float length, uint32_t sectors) GenerateCone() argument [all...] |
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