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Searched
defs:scissorDesc
(Results
1 - 17
of
17
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_copy_helper.cpp
111
const ScissorDesc
scissorDesc
= renderNodeUtil.CreateDefaultScissor(renderPass);
in Execute()
local
H
A
D
render_node_default_env.h
119
RENDER_NS::ScissorDesc
scissorDesc
;
member
H
A
D
render_node_default_depth_render_slot.h
128
RENDER_NS::ScissorDesc
scissorDesc
;
member
H
A
D
render_node_default_shadow_render_slot.h
138
RENDER_NS::ScissorDesc
scissorDesc
;
member
H
A
D
render_node_camera_cubemap.cpp
290
const ScissorDesc
scissorDesc
= renderNodeUtil.CreateDefaultScissor(renderPass);
in ExecuteSinglePostProcess()
local
H
A
D
render_node_default_material_deferred_shading.h
163
RENDER_NS::ScissorDesc
scissorDesc
;
member
H
A
D
render_node_default_material_render_slot.h
158
RENDER_NS::ScissorDesc
scissorDesc
;
member
H
A
D
render_node_camera_single_post_process.cpp
353
const ScissorDesc
scissorDesc
= renderNodeUtil.CreateDefaultScissor(renderPass);
in ExecuteSinglePostProcess()
local
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H
A
D
render_copy.cpp
139
const ScissorDesc
scissorDesc
= renderNodeUtil.CreateDefaultScissor(renderPass);
in Execute()
local
H
A
D
render_node_fullscreen_generic.cpp
107
const ScissorDesc
scissorDesc
= renderNodeUtil.CreateDefaultScissor(renderPass);
in ExecuteFrame()
local
H
A
D
render_bloom.cpp
350
const ScissorDesc
scissorDesc
= { 0, 0, targetSize.x, targetSize.y };
in RenderDownscaleAndThreshold()
local
393
const ScissorDesc
scissorDesc
= { 0, 0, targetSize.x, targetSize.y };
in RenderDownscale()
local
442
const ScissorDesc
scissorDesc
= { 0, 0, targetSize.x, targetSize.y };
in RenderUpscale()
local
H
A
D
render_node_single_post_process.cpp
344
const ScissorDesc
scissorDesc
= renderNodeUtil.CreateDefaultScissor(renderPass);
in ExecuteSinglePostProcess()
local
H
A
D
render_node_shader_passes_generic.cpp
174
const ScissorDesc
scissorDesc
= renderNodeUtil.CreateDefaultScissor(renderPass);
in ExecuteFrameGraphics()
local
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H
A
D
render_node_dotfield_render.cpp
140
const ScissorDesc
scissorDesc
= renderNodeContextMgr.GetRenderNodeUtil().CreateDefaultScissor(renderPass_);
in RenderData()
local
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H
A
D
render_node_post_process_util.cpp
861
const ScissorDesc
scissorDesc
= renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultScissor(renderPass);
in ExecuteBlit()
local
H
A
D
render_command_list.h
394
ScissorDesc
scissorDesc
;
member
H
A
D
render_command_list.cpp
1767
void RenderCommandList::SetDynamicStateScissor(const ScissorDesc&
scissorDesc
)
in SetDynamicStateScissor()
argument
Completed in 23 milliseconds