Searched defs:scissor (Results 1 - 4 of 4) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_motion_blur.cpp | 259 const ScissorDesc scissor = renderNodeContextMgr.GetRenderNodeUtil().CreateDefaultScissor(renderPass); in ExecuteTileVelocity() local
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/foundation/graphic/graphic_3d/lume/LumeFont/src/ |
H A D | font_defs.h | 47 RENDER_NS::ScissorDesc scissor; member
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_shadows_blur.cpp | 194 RenderData(IRenderCommandList& cmdList, const RenderPass& renderPassBase, const ViewportDesc& viewport, const ScissorDesc& scissor, const RenderHandle inputHandle, const RenderHandle outputHandle, const uint32_t drawIdx, const Math::Vec4 texSizeInvTexSize) RenderData() argument 231 RenderBlur(IRenderCommandList& cmdList, const RenderPass& renderPass, const ViewportDesc& viewport, const ScissorDesc& scissor, const IDescriptorSetBinder::Ptr& binder, const Math::Vec4& texSizeInvTexSize, const Math::Vec4& dir, const RenderHandle imageHandle) RenderBlur() argument
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.cpp | 84 void UpdateRenderArea(const Math::Vec4& scissor, RenderPassDesc::RenderArea& renderArea) in UpdateRenderArea() argument [all...] |
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