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Searched defs:scissor (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp259 const ScissorDesc scissor = renderNodeContextMgr.GetRenderNodeUtil().CreateDefaultScissor(renderPass); in ExecuteTileVelocity() local
/foundation/graphic/graphic_3d/lume/LumeFont/src/
H A Dfont_defs.h47 RENDER_NS::ScissorDesc scissor; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.cpp194 RenderData(IRenderCommandList& cmdList, const RenderPass& renderPassBase, const ViewportDesc& viewport, const ScissorDesc& scissor, const RenderHandle inputHandle, const RenderHandle outputHandle, const uint32_t drawIdx, const Math::Vec4 texSizeInvTexSize) RenderData() argument
231 RenderBlur(IRenderCommandList& cmdList, const RenderPass& renderPass, const ViewportDesc& viewport, const ScissorDesc& scissor, const IDescriptorSetBinder::Ptr& binder, const Math::Vec4& texSizeInvTexSize, const Math::Vec4& dir, const RenderHandle imageHandle) RenderBlur() argument
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
H A Drender_node_scene_util.cpp84 void UpdateRenderArea(const Math::Vec4& scissor, RenderPassDesc::RenderArea& renderArea) in UpdateRenderArea() argument
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