Searched defs:scaleW (Results 1 - 7 of 7) sorted by relevance
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/render/ |
H A D | rs_hps_blur_test.cpp | 68 float scaleW = 1.0; in HWTEST_F() local
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/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/render/ |
H A D | rs_hps_blur.cpp | 30 Drawing::Matrix HpsBlurFilter::GetShaderTransform(const Drawing::Rect& blurRect, float scaleW, float scaleH)
in GetShaderTransform() argument
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H A D | rs_foreground_effect_filter.cpp | 175 float scaleW = static_cast<float>(std::ceil(width * blurScale_)) / image->GetWidth(); in ApplyForegroundEffect() local
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H A D | rs_kawase_blur.cpp | 224 float scaleW = dst.GetWidth() / image->GetWidth();
in OutputOriginalImage() local 299 float scaleW = static_cast<float>(scaledInfo.GetWidth()) / input->GetWidth();
in ExecutePingPongBlur() local 179 GetShaderTransform(const Drawing::Canvas* canvas, const Drawing::Rect& blurRect, float scaleW, float scaleH) GetShaderTransform() argument
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/foundation/window/window_manager/utils/src/ |
H A D | surface_draw.cpp | 353 GetSurfaceSnapshot(const std::shared_ptr<RSSurfaceNode> surfaceNode, std::shared_ptr<Media::PixelMap>&pixelMap, int32_t timeoutMs, float scaleW, float scaleH) GetSurfaceSnapshot() argument
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/foundation/graphic/graphic_2d/rosen/modules/graphics_effect/src/ |
H A D | ge_kawase_blur_shader_filter.cpp | 269 float scaleW = static_cast<float>(scaleWidth) / (width > 0 ? width : 1);
in BuildMatrix() local 437 float scaleW = dst.GetWidth() / width;
in OutputOriginalImage() local 395 GetShaderTransform( const Drawing::Canvas* canvas, const Drawing::Rect& blurRect, float scaleW, float scaleH) GetShaderTransform() argument
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H A D | ge_mesa_blur_shader_filter.cpp | 478 float scaleW = static_cast<float>(scaleWidth) / (width > 0 ? width : 1); in BuildMatrix() local 492 auto scaleW = static_cast<float>(scaledInfo.GetWidth()) / (width > 0 ? width : 1); in BuildMiddleMatrix() local 503 float scaleW = static_cast<float>((dst.GetWidth() - offsetX_ - offsetZ_)) / (imageWidth > 0 ? imageWidth : 1); in BuildStretchMatrixFull() local 519 float scaleW = static_cast<float>((imageWidth - offsetX_ - offsetZ_)) / (imageWidth > 0 ? imageWidth : 1); in BuildStretchMatrix() local 728 float scaleW = static_cast<float>(dst.GetWidth()) / blurImage->GetWidth(); in ScaleAndAddRandomColor() local [all...] |
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