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Searched defs:scaleW (Results 1 - 7 of 7) sorted by relevance

/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/render/
H A Drs_hps_blur_test.cpp68 float scaleW = 1.0; in HWTEST_F() local
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/render/
H A Drs_hps_blur.cpp30 Drawing::Matrix HpsBlurFilter::GetShaderTransform(const Drawing::Rect& blurRect, float scaleW, float scaleH) in GetShaderTransform() argument
H A Drs_foreground_effect_filter.cpp175 float scaleW = static_cast<float>(std::ceil(width * blurScale_)) / image->GetWidth(); in ApplyForegroundEffect() local
H A Drs_kawase_blur.cpp224 float scaleW = dst.GetWidth() / image->GetWidth(); in OutputOriginalImage() local
299 float scaleW = static_cast<float>(scaledInfo.GetWidth()) / input->GetWidth(); in ExecutePingPongBlur() local
179 GetShaderTransform(const Drawing::Canvas* canvas, const Drawing::Rect& blurRect, float scaleW, float scaleH) GetShaderTransform() argument
/foundation/window/window_manager/utils/src/
H A Dsurface_draw.cpp353 GetSurfaceSnapshot(const std::shared_ptr<RSSurfaceNode> surfaceNode, std::shared_ptr<Media::PixelMap>&pixelMap, int32_t timeoutMs, float scaleW, float scaleH) GetSurfaceSnapshot() argument
/foundation/graphic/graphic_2d/rosen/modules/graphics_effect/src/
H A Dge_kawase_blur_shader_filter.cpp269 float scaleW = static_cast<float>(scaleWidth) / (width > 0 ? width : 1); in BuildMatrix() local
437 float scaleW = dst.GetWidth() / width; in OutputOriginalImage() local
395 GetShaderTransform( const Drawing::Canvas* canvas, const Drawing::Rect& blurRect, float scaleW, float scaleH) GetShaderTransform() argument
H A Dge_mesa_blur_shader_filter.cpp478 float scaleW = static_cast<float>(scaleWidth) / (width > 0 ? width : 1); in BuildMatrix() local
492 auto scaleW = static_cast<float>(scaledInfo.GetWidth()) / (width > 0 ? width : 1); in BuildMiddleMatrix() local
503 float scaleW = static_cast<float>((dst.GetWidth() - offsetX_ - offsetZ_)) / (imageWidth > 0 ? imageWidth : 1); in BuildStretchMatrixFull() local
519 float scaleW = static_cast<float>((imageWidth - offsetX_ - offsetZ_)) / (imageWidth > 0 ? imageWidth : 1); in BuildStretchMatrix() local
728 float scaleW = static_cast<float>(dst.GetWidth()) / blurImage->GetWidth(); in ScaleAndAddRandomColor() local
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