Searched defs:scaleH (Results 1 - 9 of 9) sorted by relevance
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/scroll/effect/ |
H A D | scroll_fade_painter.cpp | 35 float scaleH = scaleFactor_ * baseGlowScale; in Paint() local
|
/foundation/arkui/ace_engine/frameworks/core/components/common/painter/ |
H A D | rosen_scroll_fade_painter.cpp | 38 double scaleH = scaleFactor_ * baseGlowScale; in Paint() local
|
/foundation/graphic/graphic_2d/rosen/test/render_service/render_service_base/unittest/render/ |
H A D | rs_hps_blur_test.cpp | 69 float scaleH = 1.0; in HWTEST_F() local
|
/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/render/ |
H A D | rs_hps_blur.cpp | 30 Drawing::Matrix HpsBlurFilter::GetShaderTransform(const Drawing::Rect& blurRect, float scaleW, float scaleH)
in GetShaderTransform() argument
|
H A D | rs_foreground_effect_filter.cpp | 176 float scaleH = static_cast<float>(std::ceil(height * blurScale_)) / image->GetHeight(); in ApplyForegroundEffect() local
|
H A D | rs_kawase_blur.cpp | 225 float scaleH = dst.GetHeight() / image->GetHeight();
in OutputOriginalImage() local 300 float scaleH = static_cast<float>(scaledInfo.GetHeight()) / input->GetHeight();
in ExecutePingPongBlur() local 179 GetShaderTransform(const Drawing::Canvas* canvas, const Drawing::Rect& blurRect, float scaleW, float scaleH) GetShaderTransform() argument
|
/foundation/window/window_manager/utils/src/ |
H A D | surface_draw.cpp | 353 GetSurfaceSnapshot(const std::shared_ptr<RSSurfaceNode> surfaceNode, std::shared_ptr<Media::PixelMap>&pixelMap, int32_t timeoutMs, float scaleW, float scaleH) GetSurfaceSnapshot() argument
|
/foundation/graphic/graphic_2d/rosen/modules/graphics_effect/src/ |
H A D | ge_kawase_blur_shader_filter.cpp | 273 float scaleH = static_cast<float>(scaleHeight) / (height > 0 ? height : 1);
in BuildMatrix() local 438 float scaleH = dst.GetHeight() / height;
in OutputOriginalImage() local 395 GetShaderTransform( const Drawing::Canvas* canvas, const Drawing::Rect& blurRect, float scaleW, float scaleH) GetShaderTransform() argument
|
H A D | ge_mesa_blur_shader_filter.cpp | 482 float scaleH = static_cast<float>(scaleHeight) / (height > 0 ? height : 1); in BuildMatrix() local 494 auto scaleH = static_cast<float>(scaledInfo.GetHeight()) / (height > 0 ? height : 1); in BuildMiddleMatrix() local 504 float scaleH = static_cast<float>((dst.GetHeight() - offsetY_ - offsetW_)) / (imageHeight > 0 ? imageHeight : 1); in BuildStretchMatrixFull() local 520 float scaleH = static_cast<float>((imageHeight - offsetY_ - offsetW_)) / (imageHeight > 0 ? imageHeight : 1); in BuildStretchMatrix() local 729 float scaleH = static_cast<float>(dst.GetHeight()) / blurImage->GetHeight(); in ScaleAndAddRandomColor() local [all...] |
Completed in 8 milliseconds