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Searched defs:sampling_function (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShadingLanguage420PackTests.cpp10090 const GLchar* sampling_function = (Utils::TEX_BUFFER == m_test_case) ? "texelFetch" : "texture"; in prepareShaderSource() local
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySampling.cpp1964 void TextureCubeMapArraySamplingTest::getAttributes(samplingFunction sampling_function, in getAttributes() argument
2154 getPassThroughTesselationControlShaderCode( const samplerType& sampler_type, const samplingFunction& sampling_function, std::string& out_tesselation_control_shader_code) getPassThroughTesselationControlShaderCode() argument
2264 getPassThroughVertexShaderCode(const samplerType& sampler_type, const samplingFunction& sampling_function, std::string& out_vertex_shader_code) getPassThroughVertexShaderCode() argument
2344 getSamplingComputeShaderCode(const samplerType& sampler_type, const samplingFunction& sampling_function, std::string& out_compute_shader_code) getSamplingComputeShaderCode() argument
2480 getSamplingFragmentShaderCode(const samplerType& sampler_type, const samplingFunction& sampling_function, std::string& out_fragment_shader_code) getSamplingFragmentShaderCode() argument
2566 getSamplingFunctionCall(samplingFunction sampling_function, const glw::GLchar* color_type, glw::GLuint n_components, const glw::GLchar* attribute_name_prefix, const glw::GLchar* attribute_index, const glw::GLchar* color_variable_name, const glw::GLchar* color_variable_index, const glw::GLchar* sampler_name_p, std::string& out_code) getSamplingFunctionCall() argument
2683 getSamplingGeometryShaderCode(const samplerType& sampler_type, const samplingFunction& sampling_function, std::string& out_geometry_shader_code) getSamplingGeometryShaderCode() argument
2767 getSamplingTesselationControlShaderCode( const samplerType& sampler_type, const samplingFunction& sampling_function, std::string& out_tesselation_control_shader_code) getSamplingTesselationControlShaderCode() argument
2853 getSamplingTesselationEvaluationShaderCode( const samplerType& sampler_type, const samplingFunction& sampling_function, std::string& out_tesselation_evaluation_shader_code) getSamplingTesselationEvaluationShaderCode() argument
2940 getSamplingVertexShaderCode(const samplerType& sampler_type, const samplingFunction& sampling_function, std::string& out_vertex_shader_code) getSamplingVertexShaderCode() argument
3029 getShadowSamplingFunctionCall( samplingFunction sampling_function, const glw::GLchar* color_type, glw::GLuint n_components, const glw::GLchar* attribute_name_prefix, const glw::GLchar* attribute_index, const glw::GLchar* color_variable_name, const glw::GLchar* color_variable_index, const glw::GLchar* sampler_name_p, std::string& out_code) getShadowSamplingFunctionCall() argument
3120 isSamplerSupportedByFunction(const samplerType sampler_type, const samplingFunction sampling_function) isSamplerSupportedByFunction() argument
3567 setupSharedStorageBuffers(const formatDefinition& format, const samplingFunction& sampling_function, const bufferCollection& buffers, glw::GLuint program_id) setupSharedStorageBuffers() argument
3897 verifyResult(const formatDefinition& format, const resolutionDefinition& resolution, const samplingFunction sampling_function, unsigned char* data) global() argument
4576 init( const glw::Functions& gl, const formatDefinition& format, const samplingFunction& sampling_function, TextureCubeMapArraySamplingTest& test) global() argument
5041 init(const glw::Functions& gl, const formatDefinition& format, const samplingFunction& sampling_function, const bufferCollection& buffers, glw::GLuint program_id) global() argument
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