H A D | esextcTextureCubeMapArraySampling.cpp | 1964 void TextureCubeMapArraySamplingTest::getAttributes(samplingFunction sampling_function, in getAttributes() argument 2154 getPassThroughTesselationControlShaderCode( const samplerType& sampler_type, const samplingFunction& sampling_function, std::string& out_tesselation_control_shader_code) getPassThroughTesselationControlShaderCode() argument 2264 getPassThroughVertexShaderCode(const samplerType& sampler_type, const samplingFunction& sampling_function, std::string& out_vertex_shader_code) getPassThroughVertexShaderCode() argument 2344 getSamplingComputeShaderCode(const samplerType& sampler_type, const samplingFunction& sampling_function, std::string& out_compute_shader_code) getSamplingComputeShaderCode() argument 2480 getSamplingFragmentShaderCode(const samplerType& sampler_type, const samplingFunction& sampling_function, std::string& out_fragment_shader_code) getSamplingFragmentShaderCode() argument 2566 getSamplingFunctionCall(samplingFunction sampling_function, const glw::GLchar* color_type, glw::GLuint n_components, const glw::GLchar* attribute_name_prefix, const glw::GLchar* attribute_index, const glw::GLchar* color_variable_name, const glw::GLchar* color_variable_index, const glw::GLchar* sampler_name_p, std::string& out_code) getSamplingFunctionCall() argument 2683 getSamplingGeometryShaderCode(const samplerType& sampler_type, const samplingFunction& sampling_function, std::string& out_geometry_shader_code) getSamplingGeometryShaderCode() argument 2767 getSamplingTesselationControlShaderCode( const samplerType& sampler_type, const samplingFunction& sampling_function, std::string& out_tesselation_control_shader_code) getSamplingTesselationControlShaderCode() argument 2853 getSamplingTesselationEvaluationShaderCode( const samplerType& sampler_type, const samplingFunction& sampling_function, std::string& out_tesselation_evaluation_shader_code) getSamplingTesselationEvaluationShaderCode() argument 2940 getSamplingVertexShaderCode(const samplerType& sampler_type, const samplingFunction& sampling_function, std::string& out_vertex_shader_code) getSamplingVertexShaderCode() argument 3029 getShadowSamplingFunctionCall( samplingFunction sampling_function, const glw::GLchar* color_type, glw::GLuint n_components, const glw::GLchar* attribute_name_prefix, const glw::GLchar* attribute_index, const glw::GLchar* color_variable_name, const glw::GLchar* color_variable_index, const glw::GLchar* sampler_name_p, std::string& out_code) getShadowSamplingFunctionCall() argument 3120 isSamplerSupportedByFunction(const samplerType sampler_type, const samplingFunction sampling_function) isSamplerSupportedByFunction() argument 3567 setupSharedStorageBuffers(const formatDefinition& format, const samplingFunction& sampling_function, const bufferCollection& buffers, glw::GLuint program_id) setupSharedStorageBuffers() argument 3897 verifyResult(const formatDefinition& format, const resolutionDefinition& resolution, const samplingFunction sampling_function, unsigned char* data) global() argument 4576 init( const glw::Functions& gl, const formatDefinition& format, const samplingFunction& sampling_function, TextureCubeMapArraySamplingTest& test) global() argument 5041 init(const glw::Functions& gl, const formatDefinition& format, const samplingFunction& sampling_function, const bufferCollection& buffers, glw::GLuint program_id) global() argument [all...] |