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Searched defs:sampler (Results 1 - 12 of 12) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.h34 RENDER_NS::RenderHandle sampler; // if not given linear clamp is used member
48 RENDER_NS::RenderHandle sampler; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dgpu_resource_util_gles.cpp61 void DebugSamplerNameGLES(const IDevice& device, const GpuSampler& sampler, const string_view name) in DebugSamplerNameGLES() argument
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_resource_util.cpp92 void DebugSamplerName(const IDevice& device, const GpuSampler& sampler, const BASE_NS::string_view name) in DebugSamplerName() argument
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_copy.h41 RenderHandle sampler; // if not given linear clamp is used member
56 RenderHandle sampler; member
H A Drender_blur.cpp321 RenderHandle sampler; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dgpu_resource_util_vk.cpp95 void DebugSamplerNameVk(const IDevice& device, const GpuSampler& sampler, const string_view name) in DebugSamplerNameVk() argument
H A Ddevice_vk.cpp1477 GpuSamplerVk* sampler = gpuResourceMgr_.GetSampler<GpuSamplerVk>(handle); in GetSampler() local
/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/include/webgl/
H A Dwebgl_sampler.h37 void SetSampler(GLuint sampler) in SetSampler() argument
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Dmaterial_component.h164 CORE_NS::EntityReference sampler; member
/foundation/graphic/graphic_2d/rosen/modules/composer/hdi_backend/src/
H A Dhdi_screen.cpp63 auto sampler = CreateVSyncSampler(); in OnVsync() local
/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/src/
H A Dwebgl2_rendering_context_impl.cpp230 WebGLSampler* sampler = WebGLObject::GetObjectInstance<WebGLSampler>(env, samplerObj); in DeleteSampler() local
248 WebGLSampler* sampler = WebGLObject::GetObjectInstance<WebGLSampler>(env, samplerObj); in IsSampler() local
262 WebGLSampler* sampler in BindSampler() local
283 WebGLSampler* sampler = WebGLObject::GetObjectInstance<WebGLSampler>(env, samplerObj); SamplerParameter() local
316 WebGLSampler* sampler = WebGLObject::GetObjectInstance<WebGLSampler>(env, samplerObj); GetSamplerParameter() local
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp328 auto GetSamplerIndex(const RenderHandleReference& sampler) in GetSamplerIndex() argument
975 RenderHandleReference sampler; GetTextureIndex() local
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