Searched defs:sampler (Results 1 - 12 of 12) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_copy_helper.h | 34 RENDER_NS::RenderHandle sampler; // if not given linear clamp is used member 48 RENDER_NS::RenderHandle sampler; member
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | gpu_resource_util_gles.cpp | 61 void DebugSamplerNameGLES(const IDevice& device, const GpuSampler& sampler, const string_view name) in DebugSamplerNameGLES() argument
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | gpu_resource_util.cpp | 92 void DebugSamplerName(const IDevice& device, const GpuSampler& sampler, const BASE_NS::string_view name) in DebugSamplerName() argument
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_copy.h | 41 RenderHandle sampler; // if not given linear clamp is used member 56 RenderHandle sampler; member
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H A D | render_blur.cpp | 321 RenderHandle sampler; member
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | gpu_resource_util_vk.cpp | 95 void DebugSamplerNameVk(const IDevice& device, const GpuSampler& sampler, const string_view name) in DebugSamplerNameVk() argument
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H A D | device_vk.cpp | 1477 GpuSamplerVk* sampler = gpuResourceMgr_.GetSampler<GpuSamplerVk>(handle); in GetSampler() local
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/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/include/webgl/ |
H A D | webgl_sampler.h | 37 void SetSampler(GLuint sampler) in SetSampler() argument
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/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/ |
H A D | material_component.h | 164 CORE_NS::EntityReference sampler; member
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/foundation/graphic/graphic_2d/rosen/modules/composer/hdi_backend/src/ |
H A D | hdi_screen.cpp | 63 auto sampler = CreateVSyncSampler(); in OnVsync() local
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/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/src/ |
H A D | webgl2_rendering_context_impl.cpp | 230 WebGLSampler* sampler = WebGLObject::GetObjectInstance<WebGLSampler>(env, samplerObj); in DeleteSampler() local 248 WebGLSampler* sampler = WebGLObject::GetObjectInstance<WebGLSampler>(env, samplerObj); in IsSampler() local 262 WebGLSampler* sampler in BindSampler() local 283 WebGLSampler* sampler = WebGLObject::GetObjectInstance<WebGLSampler>(env, samplerObj); SamplerParameter() local 316 WebGLSampler* sampler = WebGLObject::GetObjectInstance<WebGLSampler>(env, samplerObj); GetSamplerParameter() local [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_exporter.cpp | 328 auto GetSamplerIndex(const RenderHandleReference& sampler) in GetSamplerIndex() argument 975 RenderHandleReference sampler; GetTextureIndex() local [all...] |
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