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Searched defs:rsd (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp613 const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(renderSlotId); in GetDefaultMaterialShaderData() local
626 const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(renderSlotId); in GetDefaultMaterialShaderData() local
649 const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(renderSlotId); in GetDefaultMaterialShaderData() local
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadow_render_slot.cpp436 const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(jsonInputs_.renderSlotId); in CreateDefaultShaderData() local
450 const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(jsonInputs_.renderSlotVsmId); in CreateDefaultShaderData() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp145 const IShaderManager::RenderSlotData rsd = shaderMgr.GetRenderSlotData(renderSlotId); in FillShaderData() local

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