Home
last modified time | relevance | path

Searched defs:rpd (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dnode_context_pool_manager_gles.cpp756 const auto& rpd = beginRenderPass.renderPassDesc; in GetFramebufferHandle() local
H A Drender_backend_gles.cpp373 void Invalidate(GLenum framebuffer, int32_t count, const GLenum invalidate[], const RenderPassDesc& rpd, in Invalidate() argument
1341 const auto& rpd = activeRenderPass_.renderPassDesc; in DoSubPass() local
1391 ScanPasses(const RenderPassDesc& rpd) ScanPasses() argument
1449 const auto& rpd = activeRenderPass_.renderPassDesc; RenderCommandBeginRenderPass() local
1542 InvalidateColor( array_view<uint32_t> invalidateAttachment, const RenderPassDesc& rpd, const RenderPassSubpassDesc& currentSubPass) InvalidateColor() argument
1565 ResolveMSAA(const RenderPassDesc& rpd, const RenderPassSubpassDesc& currentSubPass) ResolveMSAA() argument
1613 const auto& rpd = activeRenderPass_.renderPassDesc; RenderCommandEndRenderPass() local
[all...]

Completed in 6 milliseconds