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Searched defs:roughness (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_indirect_lighting_common.h60 vec3 EnvBRDFApprox(vec3 f0, float roughness, float NoV) in EnvBRDFApprox() argument
H A D3d_dm_brdf_common.h38 float EnvSpecularAo(float ao, float NoV, float roughness) in EnvSpecularAo() argument
49 float dAshikhmin(float roughness, float NoH) in dAshikhmin() argument
64 float dCharlie(float roughness, float NoH) in dCharlie() argument
H A D3d_dm_lighting_common.h35 float roughness; member
76 float roughness; member
93 void GetFinalCorrectedRoughness(CORE_RELAXEDP in vec3 polygonNormal, CORE_RELAXEDP inout float roughness) in GetFinalCorrectedRoughness() argument
148 CORE_RELAXEDP float roughness = ibd.roughness; in GetFinalSampledBrdfGeometricCorrection() local
158 const CORE_RELAXEDP float roughness = ibd.roughness; GetFinalSampledBrdfGeometricCorrection() local
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dmaterial_impl.cpp555 auto roughness = META_NS::ConstructProperty<float>(SCENE_NS::IMaterial::MAPPED_INPUTS_ROUGHNESS); in UpdateInputProperties() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_data_structures.h497 float roughness = 0.0f; member
546 float roughness member
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