Searched defs:rhw (Results 1 - 8 of 8) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
H A D | PixelRoutine.hpp | 35 Float4 rhw; // Reciprocal w member in sw::PixelRoutine
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H A D | VertexRoutine.cpp | 618 Float4 rhw = Float4(1.0f) / o[pos].w; in postTransform() local 726 Float4 rhw = Float4(1.0f) / w; in writeCache() local [all...] |
H A D | SetupRoutine.cpp | 156 Float rhw = IfThenElse(w != 0.0f, 1.0f / w, Float(1.0f)); in generate() local
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H A D | PixelRoutine.cpp | 281 Float4 PixelRoutine::interpolateCentroid(Float4 &x, Float4 &y, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool perspective) in interpolateCentroid() argument
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
H A D | PixelRoutine.hpp | 42 Float4 rhw; // Reciprocal w member in sw::PixelRoutine
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H A D | SpirvShaderGLSLstd450.cpp | 27 sw::SIMD::Float Interpolate(const sw::SIMD::Float &x, const sw::SIMD::Float &y, const sw::SIMD::Float &rhw, in Interpolate() argument 989 SIMD::Float rhw; in Interpolate() local 1074 SIMD::Float SpirvRoutine::interpolateAtXY(const SIMD::Float &x, const SIMD::Float &y, const SIMD::Float &rhw, Pointe argument [all...] |
H A D | SetupRoutine.cpp | 137 Float rhw = IfThenElse(w != 0.0f, 1.0f / w, Float(1.0f)); in generate() local
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H A D | VertexRoutine.cpp | 601 Float4 rhw = Float4(1.0f) / w; in writeCache() local
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