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Searched defs:resources (Results 1 - 24 of 24) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_bloom.h62 RenderNodeGraphInputs::InputResources resources; member
H A Drender_node_back_buffer.h64 RenderNodeGraphInputs::InputResources resources; member
H A Drender_node_compute_generic.h61 RenderNodeGraphInputs::InputResources resources; member
H A Drender_node_fullscreen_generic.h60 RenderNodeGraphInputs::InputResources resources; member
H A Drender_node_mip_chain_post_process.h81 RenderNodeGraphInputs::InputResources resources; member
H A Drender_node_single_post_process.h85 RenderNodeGraphInputs::InputResources resources; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_descriptor_set_manager.h37 BASE_NS::array_view<const RenderHandle> resources; member
H A Drender_node_graph_share_manager.cpp41 SetGlobalRenderNodeResources( const string_view nodeName, const array_view<const IRenderNodeGraphShareManager::NamedResource> resources) SetGlobalRenderNodeResources() argument
H A Drender_node_graph_share_manager.h52 BASE_NS::vector<IRenderNodeGraphShareManager::NamedResource> resources; member
H A Drender_node_parser_util.cpp411 void ParseResources(const string_view name, const json::value& node, RenderNodeGraphInputs::InputResources& resources, in ParseResources() argument
491 RenderNodeGraphInputs::InputResources resources; GetInputResources() local
519 vector<RenderNodeGraphInputs::RenderNodeGraphGpuImageDesc> resources; GetGpuImageDescs() local
537 vector<RenderNodeGraphInputs::RenderNodeGraphGpuBufferDesc> resources; GetGpuBufferDescs() local
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H A Drender_node_util.cpp93 SetupRenderNodeResourceHandles(const IRenderNodeGpuResourceManager& gpuResourceMgr, const IRenderNodeGraphShareManager& rngShareMgr, const RenderNodeGraphInputs::InputResources& resources, RenderNodeHandles::InputResources& res) SetupRenderNodeResourceHandles() argument
211 BindResourcesToBinder( const RenderNodeHandles::InputResources& resources, IPipelineDescriptorSetBinder& pipelineDescriptorSetBinder) const BindResourcesToBinder() argument
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H A Dpipeline_descriptor_set_binder.cpp295 void DescriptorSetBinder::BindBuffers(const uint32_t binding, const BASE_NS::array_view<const BindableBuffer> resources) in BindBuffers() argument
403 void DescriptorSetBinder::BindImages(const uint32_t binding, const array_view<const BindableImage> resources) in BindImages() argument
488 BindSamplers(const uint32_t binding, const array_view<const BindableSampler> resources) BindSamplers() argument
621 BindBuffers( const uint32_t set, const uint32_t binding, const array_view<const BindableBuffer> resources) BindBuffers() argument
648 BindImages( const uint32_t set, const uint32_t binding, const array_view<const BindableImage> resources) BindImages() argument
676 BindSamplers( const uint32_t set, const uint32_t binding, const array_view<const BindableSampler> resources) BindSamplers() argument
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H A Drender_node_post_process_util.h74 RenderNodeGraphInputs::InputResources resources; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_camera_single_post_process.h108 RENDER_NS::RenderNodeGraphInputs::InputResources resources; member
H A Drender_node_default_material_deferred_shading.h114 RENDER_NS::RenderNodeGraphInputs::InputResources resources; member
H A Drender_node_default_material_render_slot.h56 RENDER_NS::BindableImage resources[RenderDataDefaultMaterial::MATERIAL_TEXTURE_COUNT]; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_resource_manager.h301 BASE_NS::vector<RenderHandle> resources; member
H A Dshader_pipeline_binder.cpp397 BindBuffers( const uint32_t set, const uint32_t binding, const array_view<const BindableBufferWithHandleReference> resources) BindBuffers() argument
462 BindImages( const uint32_t set, const uint32_t binding, array_view<const BindableImageWithHandleReference> resources) BindImages() argument
524 BindSamplers( const uint32_t set, const uint32_t binding, array_view<const BindableSamplerWithHandleReference> resources) BindSamplers() argument
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.h235 BASE_NS::vector<Gles::Bind> resources; member
H A Drender_backend_gles.cpp83 vector<Resource> resources; member
1973 Gles::Bind& RenderBackendGLES::SetupBind(const DescriptorSetLayoutBinding& binding, vector<Gles::Bind>& resources) in SetupBind() argument
2042 vector<Gles::Bind>& resources = bind.resources; ProcessBindings() local
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/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H A Dspirv_cross_helpers_gles.cpp99 void ReflectPushConstants(spirv_cross::Compiler& compiler, const spirv_cross::ShaderResources& resources, in ReflectPushConstants() argument
/foundation/arkui/ace_engine/frameworks/bridge/cj_frontend/interfaces/cj_ffi/
H A Dcj_web_ffi.cpp136 std::vector<std::string> resources; in GetAccessibleResources() local
150 std::vector<std::string> resources; in Grant() local
/foundation/arkui/ace_engine/frameworks/core/components/web/resource/
H A Dweb_delegate.cpp368 std::vector<std::string> resources; in GetResources() local
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/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/
H A Djs_web.cpp676 std::vector<std::string> resources = webPermissionRequest_->GetResources(); in GetResources() local
694 std::vector<std::string> resources; in Grant() local

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