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Searched defs:resourceDescriptor (Results 1 - 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
H A DStagingBufferD3D12.cpp29 D3D12_RESOURCE_DESC resourceDescriptor; in Initialize() local
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H A DBufferD3D12.cpp119 D3D12_RESOURCE_DESC resourceDescriptor; in Initialize() local
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H A DResourceAllocatorManagerD3D12.cpp152 bool IsClearValueOptimizable(const D3D12_RESOURCE_DESC& resourceDescriptor) { in IsClearValueOptimizable() argument
266 const D3D12_RESOURCE_DESC resourceDescriptor in FreeMemory() local
182 AllocateMemory( D3D12_HEAP_TYPE heapType, const D3D12_RESOURCE_DESC& resourceDescriptor, D3D12_RESOURCE_STATES initialUsage) AllocateMemory() argument
284 D3D12_RESOURCE_DESC resourceDescriptor = requestedResourceDescriptor; CreatePlacedResource() local
350 CreateCommittedResource( D3D12_HEAP_TYPE heapType, const D3D12_RESOURCE_DESC& resourceDescriptor, const D3D12_CLEAR_VALUE* optimizedClearValue, D3D12_RESOURCE_STATES initialUsage) CreateCommittedResource() argument
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H A DTextureD3D12.cpp587 D3D12_RESOURCE_DESC resourceDescriptor; in InitializeAsInternalTexture() local
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H A DDeviceD3D12.cpp525 AllocateMemory( D3D12_HEAP_TYPE heapType, const D3D12_RESOURCE_DESC& resourceDescriptor, D3D12_RESOURCE_STATES initialUsage) AllocateMemory() argument

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