/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | shader_state_loader.h | 32 BASE_NS::string renderSlot; member
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H A D | shader_data_loader.h | 62 BASE_NS::string renderSlot; member
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H A D | shader_loader.cpp | 332 const string_view renderSlot = shaderVariant.renderSlot; in CreateComputeShader() local
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/foundation/arkui/ace_engine/frameworks/core/pipeline/base/ |
H A D | component_group_element.cpp | 82 int32_t renderSlot = 0; in UpdateChildrenForDeclarative() local
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H A D | element.cpp | 101 void Element::ChangeChildRenderSlot(const RefPtr<Element>& child, int32_t renderSlot, bool effectDescendant) in ChangeChildRenderSlot() argument 188 DoUpdateChildWithNewComponent( const RefPtr<Element>& child, const RefPtr<Component>& newComponent, int32_t slot, int32_t renderSlot) DoUpdateChildWithNewComponent() argument 199 UpdateChildWithSlot( const RefPtr<Element>& child, const RefPtr<Component>& newComponent, int32_t slot, int32_t renderSlot) UpdateChildWithSlot() argument 266 Mount(const RefPtr<Element>& parent, int32_t slot, int32_t renderSlot) Mount() argument 377 InflateComponent(const RefPtr<Component>& newComponent, int32_t slot, int32_t renderSlot) InflateComponent() argument 383 retakeElement->Mount(AceType::Claim(this), slot, renderSlot); InflateComponent() local 393 newChild->Mount(AceType::Claim(this), slot, renderSlot); InflateComponent() local [all...] |
/foundation/arkui/ace_engine/frameworks/core/components_part_upd/foreach/ |
H A D | foreach_element.cpp | 142 int renderSlot = GetRenderSlot(); in LocalizedUpdate() local
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | intf_shader_manager.h | 137 BASE_NS::string_view renderSlot; member 164 BASE_NS::string renderSlot; member
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_material_deferred_shading.cpp | 565 const string renderSlot = parserUtil.GetStringValue(jsonVal, "renderSlot"); in ParseRenderNodeInputs() local
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H A D | render_node_default_depth_render_slot.cpp | 597 const string renderSlot = parserUtil.GetStringValue(jsonVal, "renderSlot"); in ParseRenderNodeInputs() local
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H A D | render_node_default_material_render_slot.cpp | 928 const string renderSlot = parserUtil.GetStringValue(jsonVal, "renderSlot"); in ParseRenderNodeInputs() local
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | scene_util.cpp | 640 GetDefaultMaterialShaderData(IEcs& ecs, const ISceneUtil::MaterialShaderInfo& info, const string_view renderSlot, MaterialComponent::Shader& shader) const GetDefaultMaterialShaderData() argument
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | shader_manager.cpp | 357 uint32_t ShaderManager::CreateRenderSlotId(const string_view renderSlot) in CreateRenderSlotId() argument [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 140 FillShaderData(IEntityManager& em, IUriComponentManager& uriManager, IRenderHandleComponentManager& renderHandleMgr, const IShaderManager& shaderMgr, const string_view renderSlot, RenderSystem::DefaultMaterialShaderData::SingleShaderData& shaderData) FillShaderData() argument
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_importer.cpp | 2282 FillShaderData(IEntityManager& em, IUriComponentManager& uriManager, IRenderHandleComponentManager& renderHandleMgr, const string_view renderSlot, GLTF2::GLTF2Importer::DefaultMaterialShaderData::SingleShaderData& shaderData) FillShaderData() argument
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