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Searched defs:renderSlot (Results 1 - 14 of 14) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_state_loader.h32 BASE_NS::string renderSlot; member
H A Dshader_data_loader.h62 BASE_NS::string renderSlot; member
H A Dshader_loader.cpp332 const string_view renderSlot = shaderVariant.renderSlot; in CreateComputeShader() local
/foundation/arkui/ace_engine/frameworks/core/pipeline/base/
H A Dcomponent_group_element.cpp82 int32_t renderSlot = 0; in UpdateChildrenForDeclarative() local
H A Delement.cpp101 void Element::ChangeChildRenderSlot(const RefPtr<Element>& child, int32_t renderSlot, bool effectDescendant) in ChangeChildRenderSlot() argument
188 DoUpdateChildWithNewComponent( const RefPtr<Element>& child, const RefPtr<Component>& newComponent, int32_t slot, int32_t renderSlot) DoUpdateChildWithNewComponent() argument
199 UpdateChildWithSlot( const RefPtr<Element>& child, const RefPtr<Component>& newComponent, int32_t slot, int32_t renderSlot) UpdateChildWithSlot() argument
266 Mount(const RefPtr<Element>& parent, int32_t slot, int32_t renderSlot) Mount() argument
377 InflateComponent(const RefPtr<Component>& newComponent, int32_t slot, int32_t renderSlot) InflateComponent() argument
383 retakeElement->Mount(AceType::Claim(this), slot, renderSlot); InflateComponent() local
393 newChild->Mount(AceType::Claim(this), slot, renderSlot); InflateComponent() local
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/foundation/arkui/ace_engine/frameworks/core/components_part_upd/foreach/
H A Dforeach_element.cpp142 int renderSlot = GetRenderSlot(); in LocalizedUpdate() local
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h137 BASE_NS::string_view renderSlot; member
164 BASE_NS::string renderSlot; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_deferred_shading.cpp565 const string renderSlot = parserUtil.GetStringValue(jsonVal, "renderSlot"); in ParseRenderNodeInputs() local
H A Drender_node_default_depth_render_slot.cpp597 const string renderSlot = parserUtil.GetStringValue(jsonVal, "renderSlot"); in ParseRenderNodeInputs() local
H A Drender_node_default_material_render_slot.cpp928 const string renderSlot = parserUtil.GetStringValue(jsonVal, "renderSlot"); in ParseRenderNodeInputs() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp640 GetDefaultMaterialShaderData(IEcs& ecs, const ISceneUtil::MaterialShaderInfo& info, const string_view renderSlot, MaterialComponent::Shader& shader) const GetDefaultMaterialShaderData() argument
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp357 uint32_t ShaderManager::CreateRenderSlotId(const string_view renderSlot) in CreateRenderSlotId() argument
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp140 FillShaderData(IEntityManager& em, IUriComponentManager& uriManager, IRenderHandleComponentManager& renderHandleMgr, const IShaderManager& shaderMgr, const string_view renderSlot, RenderSystem::DefaultMaterialShaderData::SingleShaderData& shaderData) FillShaderData() argument
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp2282 FillShaderData(IEntityManager& em, IUriComponentManager& uriManager, IRenderHandleComponentManager& renderHandleMgr, const string_view renderSlot, GLTF2::GLTF2Importer::DefaultMaterialShaderData::SingleShaderData& shaderData) FillShaderData() argument

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