/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | pipeline_state_object_gles.h | 41 RenderPassDesc renderPassDesc; member
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H A D | pipeline_state_object_gles.cpp | 151 GraphicsPipelineStateObjectGLES(Device& device, const GpuShaderProgram& gpuShaderProgram, const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclaration, const ShaderSpecializationConstantDataView& specializationConstants, const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex) GraphicsPipelineStateObjectGLES() argument
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H A D | node_context_pool_manager_gles.cpp | 63 const auto& renderPassDesc = beginRenderPass.renderPassDesc; in UpdateBindImages() local 73 const auto& renderPassDesc = beginRenderPass.renderPassDesc; in HashRPD() local [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | node_context_pool_manager_vk.cpp | 72 inline void HashRenderPassCompatibility(uint64_t& hash, const RenderPassDesc& renderPassDesc, in HashRenderPassCompatibility() argument 93 HashRenderPassLayouts( uint64_t& hash, const RenderPassDesc& renderPassDesc, const RenderPassImageLayouts& renderPassImageLayouts) HashRenderPassLayouts() argument 102 HashFramebuffer( uint64_t& hash, const RenderPassDesc& renderPassDesc, const GpuResourceManager& gpuResourceMgr) HashFramebuffer() argument 113 HashRenderPassOps(uint64_t& hash, const RenderPassDesc& renderPassDesc) HashRenderPassOps() argument 136 const auto& renderPassDesc = beginRenderPass.renderPassDesc; HashBeginRenderPass() local 152 CreateFramebuffer(const GpuResourceManager& gpuResourceMgr, const RenderPassDesc& renderPassDesc, const LowLevelRenderPassDataVk& renderPassData, const VkDevice device) CreateFramebuffer() argument [all...] |
H A D | pipeline_state_object_vk.cpp | 174 GraphicsPipelineStateObjectVk(Device& device, const GpuShaderProgram& gpuShaderProgram, const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclaration, const ShaderSpecializationConstantDataView& specializationConstants, const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex, const LowLevelRenderPassData& renderPassData, const LowLevelPipelineLayoutData& pipelineLayoutData) GraphicsPipelineStateObjectVk() argument
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H A D | pipeline_create_functions_vk.cpp | 234 VkRenderPass CreateRenderPassCombined(const DeviceVk& deviceVk, const RenderPassDesc& renderPassDesc, in CreateRenderPassCombined() argument 413 CreateRenderPassCombined2(const DeviceVk& deviceVk, const RenderPassDesc& renderPassDesc, const LowLevelRenderPassDataVk& lowLevelRenderPassData, const array_view<const RenderPassSubpassDesc> subpassDescs, const RenderPassAttachmentResourceStates* subpassResourceStates, const RenderPassAttachmentResourceStates* inputResourceStates, const RenderPassImageLayouts* imageLayouts, const uint32_t maxAttachmentReferenceCountPerSubpass, const bool createRenderPassCompatibility, RenderPassCreatorVk::RenderPassStorage2& rps2) CreateRenderPassCombined2() argument [all...] |
H A D | device_vk.cpp | 1313 CreateGraphicsPipelineStateObject(const GpuShaderProgram& gpuProgram, const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclaration, const ShaderSpecializationConstantDataView& specializationConstants, const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex, const LowLevelRenderPassData* renderPassData, const LowLevelPipelineLayoutData* pipelineLayoutData) CreateGraphicsPipelineStateObject() argument
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_material_deferred_shading.cpp | 264 const auto& renderPassDesc = renderPass_.renderPassDesc; in UpdateSet01() local
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.cpp | 108 RenderPassDesc& renderPassDesc = renderPass.renderPassDesc; in UpdateCustomCameraTargets() local [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_graph.cpp | 976 BeginRenderPassUpdateSubpassImageStates(array_view<const uint32_t> attatchmentIndices, const RenderPassDesc& renderPassDesc, const RenderPassAttachmentResourceStates& subpassResourceStatesRef, array_view<ImageLayout> finalImageLayouts, StateCache& stateCache) BeginRenderPassUpdateSubpassImageStates() argument [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_command_list.h | 242 RenderPassDesc renderPassDesc; member
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H A D | render_command_list.cpp | 117 ValidateRenderPassAttachment(const string_view nodeName, const GpuResourceManager& gpuResourceMgr, const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc> subpassDescs) ValidateRenderPassAttachment() argument 843 BeginRenderPass( const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc> subpassDescs) BeginRenderPass() argument 928 BeginRenderPass( const RenderPassDesc& renderPassDesc, const uint32_t subpassStartIdx, const RenderPassSubpassDesc& subpassDesc) BeginRenderPass() argument 1906 ValidateRenderPass(const RenderPassDesc& renderPassDesc) ValidateRenderPass() argument [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | pipeline_state_desc.h | 1083 RenderPassDesc renderPassDesc; member 1093 RenderPassDescWithHandleReference renderPassDesc; member
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