Searched defs:renderPassData (Results 1 - 3 of 3) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | node_context_pool_manager_vk.cpp | 152 CreateFramebuffer(const GpuResourceManager& gpuResourceMgr, const RenderPassDesc& renderPassDesc, const LowLevelRenderPassDataVk& renderPassData, const VkDevice device) CreateFramebuffer() argument [all...] |
H A D | pipeline_state_object_vk.cpp | 174 GraphicsPipelineStateObjectVk(Device& device, const GpuShaderProgram& gpuShaderProgram, const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclaration, const ShaderSpecializationConstantDataView& specializationConstants, const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex, const LowLevelRenderPassData& renderPassData, const LowLevelPipelineLayoutData& pipelineLayoutData) GraphicsPipelineStateObjectVk() argument
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H A D | device_vk.cpp | 1313 CreateGraphicsPipelineStateObject(const GpuShaderProgram& gpuProgram, const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclaration, const ShaderSpecializationConstantDataView& specializationConstants, const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex, const LowLevelRenderPassData* renderPassData, const LowLevelPipelineLayoutData* pipelineLayoutData) CreateGraphicsPipelineStateObject() argument
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